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		<title>Ben Morse</title>
		<link>https://stayclose.social/BenMorse00937/</link>
		<description>Latest updates from Ben Morse</description>
		<item>
			<title>Ben Morse posted a blog.</title>
			<link>https://stayclose.social/blog/49175/the-best-parts-of-sucker-punchs-games-should-benefit-ghost-of-tsushima/</link>
			<description><![CDATA[<br>Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.<br><br> <br>**<a href="https://Tsushimagame.com/">Ghost of Tsushima story guide|https://tsushimagame.com/</a> of Tsushima ** was finally given another trailer, this time during The Game Awards 2019 in December. The trailer shown off there is the extended version of the trailer initially shown off at PlayStation’s State of Play just two days before. That trailer teased a standoff between protagonist and samurai warrior, Jin Sakai, and a group of Mongol soldiers hauling a cart of goods in the woods. As the Mongol clan of soldiers gave out a warning and then charged, Jin brandished his samurai sword and pulled out what appeared to be a smoke bomb. This is where the State of Play trailer ends and The Game Awards trailer continues for _ Ghost of Tsushima<br><br> <br>The trailer then ends with rapid shots of the vast open world of the game, as Jin rides his horse through various environments including those filled with blooming foliage, horrid snow, and everything in between. The climbing mechanic is also briefly shown off in a mountainous area. Shots of great temples are also briefly shown, as is one slow motion shot of Jin rushing through a barrage of falling arrows. A release window of summer 2020 is shown at the very end, to the satisfaction of many PlayStation game<br><br> <br>Nobody knows when The Last of Us Part II will finally release, and if they do, they're not telling. The next largest Sony first-party title after Naughty Dog's sequel is likely Ghost of Tsushima , the new IP from developer Sucker Punch, a studio best known for working on games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020's breakout hits, but now fans are concerned that Sony might delay the highly-anticipated title from its previously-scheduled June 26 street date, to the point where fears about the game's release status have caused Ghost to become a trending topic on Twitter, as recently reported by Game Ra<br><br> <br>Many PlayStation fans are worried Ghost of Tsushima might be pushed out of its current release window after The Last of Us Part II was delayed indefinitely . This year is proving an uncertain one in terms of pop culture output. Movies and television shows have been pushed out of their Summer release windows, while in-development works have had their productions put on an indefinite hold. In addition to movies and television projects, video games are also being affected by the COVID-19 coronavirus pandemic and its impact on productivity across various industr<br><br> <br>Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi<br><br> <br>There is concern about the release dates of upcoming video games shifting to account for the coronavirus crisis, especially following the recent announcement of The Last of Us Part II and Iron Man VR getting delayed with no new release date forthcoming. It's likely publisher Sony doesn't want these games to release in an environment where players won't be able to go out to get physical copies of them. It's also possible they're concerned that Naughty Dog's game, with its bleak themes and post-apocalyptic setting, might not be the best fit for the current state of the wo<br><br> <br>On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g<br>]]></description>
			<guid>https://stayclose.social/blog/49175/the-best-parts-of-sucker-punchs-games-should-benefit-ghost-of-tsushima/</guid>
			<pubDate>Wed, 25 Feb 2026 13:32:30 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
		</item>
		<item>
			<title>Ben Morse posted a blog.</title>
			<link>https://stayclose.social/blog/49174/the-best-parts-of-sucker-punchs-games-should-benefit-ghost-of-tsushima/</link>
			<description><![CDATA[<br>Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.<br><br> <br>**Ghost of Tsushima ** was finally given another trailer, this time during The Game Awards 2019 in December. The trailer shown off there is the extended version of the trailer initially shown off at PlayStation’s State of Play just two days before. That trailer teased a standoff between protagonist and samurai warrior, Jin Sakai, and a group of Mongol soldiers hauling a cart of goods in the woods. As the Mongol clan of soldiers gave out a warning and then charged, Jin brandished his samurai sword and pulled out what appeared to be a smoke bomb. This is where the State of Play trailer ends and The Game Awards trailer continues for _ Ghost of Tsushima<br><br> <br>The trailer then ends with rapid shots of the vast open world of the game, as Jin rides his horse through various environments including those filled with blooming foliage, horrid snow, and everything in between. The climbing mechanic is also briefly shown off in a mountainous area. Shots of great temples are also briefly shown, as is one slow motion shot of Jin rushing through a barrage of falling arrows. A release window of summer 2020 is shown at the very end, to the satisfaction of many PlayStation game<br> <br>Nobody knows when The Last of Us Part II will finally release, and if they do, they're not telling. The next largest Sony first-party title after Naughty Dog's sequel is likely Ghost of Tsushima , the new IP from developer Sucker Punch, a studio best known for working on games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020's breakout hits, but now fans are concerned that Sony might delay the highly-anticipated title from its previously-scheduled June 26 street date, to the point where fears about the game's release status have caused Ghost to become a trending topic on Twitter, as recently reported by Game Ra<br><br> <br>Many PlayStation fans are worried Ghost of Tsushima might be pushed out of its current release window after The Last of Us Part II was delayed indefinitely . This year is proving an uncertain one in terms of pop culture output. Movies and television shows have been pushed out of their Summer release windows, while in-development works have had their productions put on an indefinite hold. In addition to movies and television projects, video games are also being affected by the COVID-19 coronavirus pandemic and its impact on productivity across various industr<br><br> <br>Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi<br><br> <br>There is concern about the release dates of upcoming video games shifting to account for the coronavirus crisis, especially following the recent announcement of The Last of Us Part II and Iron Man VR getting delayed with no new release date forthcoming. It's likely publisher Sony doesn't want these games to release in an environment where players won't be able to go out to get physical copies of them. It's also possible they're concerned that Naughty Dog's game, with its bleak themes and post-apocalyptic setting, might not be the best fit for the current state of the wo<br><br> <br>On top of that, some more details on <a href="https://Tsushimagame.com/">Ghost of Tsushima story guide|https://tsushimagame.com/</a> of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g<br>]]></description>
			<guid>https://stayclose.social/blog/49174/the-best-parts-of-sucker-punchs-games-should-benefit-ghost-of-tsushima/</guid>
			<pubDate>Wed, 25 Feb 2026 13:32:26 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
		</item>
		<item>
			<title>Ben Morse posted a blog.</title>
			<link>https://stayclose.social/blog/49141/ghost-of-tsushima-true-story-behind-the-ps4-samurai-game/</link>
			<description><![CDATA[<br>While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.<br> <br>Sucker Punch has mentioned on several occasions traveling to Japan - and to the Tsushima Island, specifically - in an effort to make sure its depiction of the country is accurate. Research was conducted with the help of Sony's Japan Studio, as well, helping to ensure greater authenticity. Sucker Punch has even consulted real-life samurai during Ghost of Tsushima' s development, presumably to learn more about how the Japanese warriors would have fought in the 13th Century, when the game's story takes pl<br><br> <br>On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g<br><br>Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.<br><br> <br>Sony's upcoming Sucker Punch-developed samurai story, likely one of the PlayStation 4's swan songs, is inspired by real events, but Ghost of Tsushima strays from history in a number of ways. Although Sucker Punch appears to have taken great care in nailing the game world's authenticity to real-life Japan, Ghost of Tsushima' s plot is, at least partially, purposely unfaith<br><br> <br>This rich set of features clearly makes Ghost of Tsushima a very intriguing experience . The complex world exploration, though, could be a risk from the developers’ end. Nowadays, players are used to being guided to the destination by precise waypoints. Ghost of Tsushima’s concept could be an obstacle that might turn the game into a niche one. On the other hand, the priceless excitement of locating the destination point after a long journey could make <a href="https://Tsushimagame.com">Ghost Of Tsushima Weapons|Https://Tsushimagame.Com/</a> of Tsushima another highly praised video g<br><br>Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.<img src="http://www.imageafter.com/image.php?image=b10architecture_interiors002.jpg&dl=1" style="max-width:450px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/49141/ghost-of-tsushima-true-story-behind-the-ps4-samurai-game/</guid>
			<pubDate>Wed, 25 Feb 2026 13:05:50 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
		</item>
		<item>
			<title>Ben Morse posted a blog.</title>
			<link>https://stayclose.social/blog/49078/ghost-of-tsushima-waypoints-landmarks-and-exploration-on-ps4/</link>
			<description><![CDATA[<br><img src="https://static1.moviewebimages.com/wordpress/wp-content/uploads/2025/01/ghostoftsushima-7thingsblogroll-01-1594880045500.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />The release window for Ghost of Tsushima comes from a trailer at The Game Awards . Just a few days ago, Sucker Punch teased that the game would get a new reveal at The Game Awards . Although it was known the game was going to be showed, it wasn't apparent just how much was going to be revealed. The good news is that there's plenty of new things to talk about when it comes to Ghost of Tsushima , as The Game Awards trailer is over four and a half minutes l<br><br> <br>A steady flow of information is building up the way towards the June release of Ghost of Tsushima . Just recently, the contents of the Collector's Edition have been revealed, and it's going to be juicy. There's a replica of the face mask the main hero, Jin Sakai, wears in the game, a cloth map, and a war banner. Considering the global situation, physical editions might be delayed, but right now, there's no evidence the game will be postponed to a later date. However, players have already expressed their fears about that potential outcome online, so it's on their minds moving closer to rele<br><br> <br>On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g<br><br> <br>The highly anticipated Ghost of Tsushima has just become a lot more appealing to old school gamers thanks to the way players will explore the world, as there won’t be any certain waypoints to rely on. This will bring the game closely in line with the exploration of iconic titles like The Elder Scrolls III: Morrowind , which challenged its players in similar w<br><br> <br>All in all, we have seen very little about Ghost of Tsushima , which is why I think I have such a close eye on it this year. Compared to other major releases that are coming up in 2020 ( Cyberpunk 2077 , Final Fantasy VII Remake , DOOM Eternal ) I feel like there are many relatively unknown factors with Ghost of Tsushima . Heck, news on the game went so quiet in 2019 that many started questioning whether or not it would end up just altogether becoming a PS5 game . That obviously won't be the case, but it speaks to how silent Sony has been with this ti<br><br> <br>The highly anticipated PlayStation exclusive Ghost of Tsushima will release in the Summer of 2020. Fans around the world have been wondering when the big-budget samurai slasher would finally get a release date, with many speculating that the game would release in the second half of 2020 . But now developer Sucker Punch has confirmed the release window for Ghost of Tsushima will be Summer 2<br><br> <br>It's hard to know where to begin when bringing up the excitement swelling around the Final Fantasy 7 Remake . Square Enix has toed the line of controversy and excitement, by adding new story beats , an episodic release, and character redesigns. However, no matter how many controversies hit this game, nothing is going to stop the hype train that is ready to plow right through March when Final Fantasy 7 Remake is set to hit shel<br> <br>This rich set of features clearly makes Ghost of Tsushima a very intriguing experience . The complex world exploration, though, could be a risk from the developers’ end. Nowadays, players are used to being guided to the destination by precise waypoints. Ghost of Tsushima’s concept could be an obstacle that might turn the game into a niche one. On the other hand, the priceless excitement of locating the destination point after a long journey could make Ghost of Tsushima another highly praised video g<br><br> <br>Sucker Punch has set the bar very high for themselves with their past success making Sly Cooper and Infamous games. Throughout three generations of PlayStation consoles, the developer has been a mainstay for gamers on the platform. It seems like Ghost of Tsushima is up to the challenge of raising the bar higher than ever before, as Sucker Punch looks to cap off the PlayStation 4 with perhaps it's last AAA exclus<br><br> <br>In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about <a href="https://tsushimagame.com/">Ghost Of Tsushima Strategy|Https://Tsushimagame.Com/</a> of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g<br><br> <br>Easily one of the highest anticipated games of 2020, Naughty Dog's Last of Us Part 2 looks to continue the story of Last of Us , a title that some have been calling the best game of the last decade . Naughty Dog clearly has a lot to prove with this one, considering the lofty heights that this game has to live up<br>]]></description>
			<guid>https://stayclose.social/blog/49078/ghost-of-tsushima-waypoints-landmarks-and-exploration-on-ps4/</guid>
			<pubDate>Wed, 25 Feb 2026 12:12:23 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
		</item>
		<item>
			<title>Ben Morse posted a blog.</title>
			<link>https://stayclose.social/blog/44520/ghost-of-tsushima-most-anticipated-game-of-2020/</link>
			<description><![CDATA[<br>Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.<br><br> <br><img src="https://www.freepixels.com/class=" style="max-width:430px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" />Is Ghost of Tsushima going to be the best game of 2020? I'm not a fortune teller, so I have no idea. But could it be my personal favorite game of 2020? Sure, why not. Sucker Punch, for my money, is one of the best developers in the video game industry and based on what we've seen so far, this could be shaping up to be the true swan song for the PS4 (sorry, The Last of Us Part I<br><br> <br>In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in <a href="https://Tsushimagame.com/">Ghost of Tsushima missions|https://tsushimagame.com/</a> of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g<br><br>Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.<br>Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.<br>]]></description>
			<guid>https://stayclose.social/blog/44520/ghost-of-tsushima-most-anticipated-game-of-2020/</guid>
			<pubDate>Sat, 21 Feb 2026 07:42:51 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
		</item>
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			<title>Ben Morse updated their profile information.</title>
			<link>https://stayclose.social/BenMorse00937/</link>
			<description />
			<guid>https://stayclose.social/BenMorse00937/</guid>
			<pubDate>Sat, 21 Feb 2026 07:42:47 +0000</pubDate>
			<dc:creator>Ben Morse</dc:creator>
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