<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<atom:link href="https://stayclose.social/CelinaWeingarth/rss/" rel="self" type="application/rss+xml" />
		<title>Celina Weingarth</title>
		<link>https://stayclose.social/CelinaWeingarth/</link>
		<description>Latest updates from Celina Weingarth</description>
		<item>
			<title>Celina Weingarth posted a blog.</title>
			<link>https://stayclose.social/blog/113871/dune-awakening-makes-one-change-from-the-book-movies-with-major-implication/</link>
			<description><![CDATA[<br>But, ultimately, we feel people are coming here to be on Arrakis and to play the first game where you're living on Arrakis and experiencing Arrakis. Arrakis is Dune, and Dune is sand and rocks. It's what people want in it, and I think the art team has done a really good job of making that come to reality and keeping things varied as if you are going into different bio<br><br> <br>There are a total of five different classes in _Dune: Awakening _ , each with a unique skill tree featuring different abilities and skills that come in useful in various situations. You will start your adventure by choosing from one of the four initial character class options, with a fifth class unlocking later in the game. This initial choice is important, locking you into certain dialogue options for that specific starting class throughout your journey across Arrakis. However, choosing an initial class does not mean you can only choose from that class's distinct skills, and progression across classes is encoura<br><br>Duke Leto's survival could also provide Dune: Awakening the setup for a continued war between the Atreides, Harkonnen, and Fremen on Arrakis . New footage from Funcom's 15-minute Dune: Awakening Direct showcase showed some of this ongoing conflict, with players searching the wreckage of vehicles on the battlefield for scraps and resources, which they could later use to build bases across Arrakis. The aforementioned PC Gamer interview with Bylos also suggested that players could get a chance to align themselves with Leto depending on the choices they make, and who they opt to help up to that point, which also implies that players could join forces with other factions instead.<br><br> <br>While we were introduced to a couple of ranged weapons, all of which use darts to fit into Dune 's lore, there was only one melee weapon: a knife. Fitting again to the lore, it serviced an approachable melee combat style where three hits would stun an enemy, where parries would stun enemies, and melee just requires repetitive hits until the enemy is down. If enemies are using a shield, then the only way to defeat them is to stun them, then use the Slowblade technique to push through the shield with the knife, eventually defeating them that way. Ranged weapons are ineffective against shielded enemies, but they are useful when dealing with a handful of enemies at a time. Even when delving into the dungeon, however, it's worth noting that we never had to fight more than 4, maybe 5 enemies at a t<br><br>Visually, **<a href="https://Observatorioedu.com/">Dune Awakening Money Guide</a>: Awakening ** looks like it's set in the world of Denis Villeneuve's Dune movie adaptations, with the studio behind these films, Legendary, having shared assets with the development team at Funcom, as well as inviting them on set. Despite this, the game's story has made at least one massive change from the book and the movies that could have major consequences going forward.<br><br> <br>Skills in The Blade specialization enhance offensive abilities, increasing damage with bladed weapons and featuring new abilities such as Eye of the Storm, a whirlwind precision attack. Skills in The Will tree are focused on defense , increasing or buffing health in unique ways and providing useful effects such as increased damage reduction. Finally, skills in The Way specialization are all about more effectively managing and conserving stamina consumption both in and out of combat. Despite combat being a little lackluster during the Beta , the Swordmaster class has a ton of potent<br><br> <br>While most of Arrakis is a barren wasteland filled with scavenger camps and other locales to discover, there are also various settlements and trading outposts that are worth exploring. The first one you can discover in the starting area is called Griffin's Reach Tradepost, and has a merchant in addition to some other important N<br><br> <br>The Swordmaster class is a melee-focused, close-quarters fighting class designed around the Ginaz School of fighting. This style "represent[s] the pinnacle of fighting prowess in the Known Universe" and features intricate methods for cutting through Holtzman Shields and defeating enemies with bladed weapons. As with all classes in Dune: Awakening , Swordmaster has three distinct specializations, each with an associated skill tree, which include The Blade, The Will, and The <br><br> <br>Funcom offered a new hands-on with the title at this year’s Gamescom , giving me about an hour of time with the game just outside the giant sandworm that graced the show floor. The demo began directly following the game’s tutorial, where I began stranded in the hot desert sun following my ornithopter crash landing. Though the preview didn’t offer much in the way of information on Dune: Awakening ’s more MMO and PvP-centric elements, it did give a nice window into the title’s core survival and building aspects , with only a small amount of technical hicc<br><br> <br>However, there were two things about the Ornithopter that didn't quite make sense to us. First, the higher players fly in it, the more fuel it uses. That makes sense, but even when going as high as we possibly could and doing a nose dive down toward the ground, the Ornithopter sustained little damage. Perhaps that's because players have to craft and maintain it, but it seems very hard to destroy with normal gameplay. Secondly, ships were flying around the Basin that housed soldiers who could deploy and hunt players on the ground. We wanted to land on one and see what fighting them there would be like, but that's also impossible. Approaching one just sees us repulsed by a defensive array, triggering no enemies in the process and effectively being a huge invisible wall. That's where our time with Dune: Awakening came to an<br>]]></description>
			<guid>https://stayclose.social/blog/113871/dune-awakening-makes-one-change-from-the-book-movies-with-major-implication/</guid>
			<pubDate>Tue, 21 Apr 2026 07:10:55 +0000</pubDate>
			<dc:creator>Celina Weingarth</dc:creator>
		</item>
		<item>
			<title>Celina Weingarth updated their profile information.</title>
			<link>https://stayclose.social/CelinaWeingarth/</link>
			<description />
			<guid>https://stayclose.social/CelinaWeingarth/</guid>
			<pubDate>Tue, 21 Apr 2026 07:09:48 +0000</pubDate>
			<dc:creator>Celina Weingarth</dc:creator>
		</item>
	</channel>
</rss>