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		<title>Christoper Damiani</title>
		<link>https://stayclose.social/ChristoperDamiani/</link>
		<description>Latest updates from Christoper Damiani</description>
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			<title>Christoper Damiani posted a blog.</title>
			<link>https://stayclose.social/blog/114900/death-works-very-strangely-in-avoweds-universe/</link>
			<description><![CDATA[<br>Pillars of Eternity may not be a first-person RPG, but with their shared setting the game most closely predicts the tone of Avowed , and there are still some lessons the new RPG can learn. Pillars of Eternity has a rich lore, a fascinating cosmology, and an in-depth plot. However, its seriousness often left its world and companions coming across as cold and detached. The story can be serious and its stakes high, but Avowed needs companions who show warmth like Minsc, the hamster-loving warrior from Baldur's Gate . Without that, Obsidian can't expect players to be as invested in their follow<br><br> <br>Obsidian has a big task ahead of them with Avowed and making sure it can stand out from the crowd. Using what has come before in Pillars of Eternity will help the team craft something more unique, but it remains important for Obsidian to make sure it can stay within first-person fantasy action without delving into stat-heavy mechanics too much. There are few confirmed details for Avowed at the moment, with many players hoping to see some more official news s<br><br> <br>It's in the best interest of Obsidian Entertainment to keep a balance between RPG mechanics and action gameplay. While there is going to be competition between The Elder Scrolls 6 and Avowed due to the titles sharing a genre, the developer should look at doing enough to ensure it stands out from the Bethesda game series. There is a balance to strike between taking enough from PoE and keeping the title action-heavy while not leaning into its RPG roots too much. Adapting too many role-playing mechanics has the potential to alienate a new audience to the world of Eora, who are looking for a more combat-focused experience. It's possible that if Avowed concentrated on role-playing features too much, it could push gamers towards Skyrim or the forthcoming Elder Scrolls<br><br> <br>The Pillars of Eternity titles are party-based RPG games, and this could be one of the biggest characteristics that Obsidian could bring to Avowed . It's not very often that action-RPG games make use of companions, and when they are featured, they can often be somewhat basic. A possibly clever move for Obsidian Entertainment would be to look at Pillars of Eternity 2: Deadfire and how that game handled adventuring part<br><br> <br>So many of these huge metaphysical revelations, including the fact that the gods are manmade, come out during the events of Pillars of Eternity . This raises the question of what mysteries <a href="https://Reconcavoafrofestival.com/">Avowed Skills</a> might explore if it is set before these universe-shattering discoveries. In any case, if Avowed is set before Pillars of Eternity but after the fall of the Engwithan civilization , the machine will still be directing the souls of the dead through The Wh<br><br> <br>Oaths are referenced twice, and the trailer ends with a reference to a crown. Crowns are one of Woedica's symbols, and unlike the other gods of Eora Woedica can be seen wearing a crown in all of her depictions. A crown symbol very similar to Woedica's can also be seen on the banner hanging from the castle in the trailer. While the narrator's identity is unclear, they appear to be describing a history where ruling families gained their power by making oaths to Woedica. When they broke those oaths the deity — also the goddess of vengeance — created monsters like the one the player character is waiting for at the end of the trai<br><br> <br>Obsidian Entertainment's Avowed will take the studio's world of Eora from the Pillars of Eternity series while transforming the franchise's format into a first-person RPG. While fantasy fans were quick to draw comparisons between the upcoming game's trailer and The Elder Scrolls series, the Pillars of Eternity universe has some bizarre features that are sure to make it stand <br><br> <br>Avowed will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. Avowed needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit<br><br> <br>Unlike The Outer Worlds , Avowed also needs more enemy variety, and more ways to deal with non-essential NPCs beyond mowing them down in great numbers. The game could also do with a fully fleshed out crafting system. The more roleplaying variety the player is offered in Avowed , the bet<br><br> <br>If Obsidian is going to create a first-person fantasy RPG that truly brings the genre into the next generation, however, the studio will need to make significant innovations in the way it handles its open-world storytelling. To do so, Avowed will need to solve one problem found back in Skyrim , but also more recently in The Outer Worl<br><br> <br>There are a few reasons why Obsidian's situation may not be as bad as it sounds, however. Not only has Microsoft given the studio some much-needed stability, but The Outer Worlds ' commercial success exceeded the financial expectations of publisher Private Divisions . The Outer Worlds is not without its flaws, but with Bethesda otherwise dominating the first-person RPG market, it provided a respite from Bethesda's two main franchises and the long wait for their next installments. While Obsidian's CRPGs sometimes struggled commercially, the studio's penchant for more traditional RPG design also stood out in contrast to games like Fallout 4 , which has often been described as a better shooter than an RPG, even by fans of the Fallout franch<br>]]></description>
			<guid>https://stayclose.social/blog/114900/death-works-very-strangely-in-avoweds-universe/</guid>
			<pubDate>Tue, 21 Apr 2026 15:56:10 +0000</pubDate>
			<dc:creator>Christoper Damiani</dc:creator>
		</item>
		<item>
			<title>Christoper Damiani posted a blog.</title>
			<link>https://stayclose.social/blog/114898/death-works-very-strangely-in-avoweds-universe/</link>
			<description><![CDATA[<br>Pillars of Eternity may not be a first-person RPG, but with their shared setting the game most closely predicts the tone of Avowed , and there are still some lessons the new RPG can learn. Pillars of Eternity has a rich lore, a fascinating cosmology, and an in-depth plot. However, its seriousness often left its world and companions coming across as cold and detached. The story can be serious and its stakes high, but Avowed needs companions who show warmth like Minsc, the hamster-loving warrior from Baldur's Gate . Without that, Obsidian can't expect players to be as invested in their follow<br><br> <br>Obsidian has a big task ahead of them with Avowed and making sure it can stand out from the crowd. Using what has come before in Pillars of Eternity will help the team craft something more unique, but it remains important for Obsidian to make sure it can stay within first-person fantasy action without delving into stat-heavy mechanics too much. There are few confirmed details for Avowed at the moment, with many players hoping to see some more official news s<br><br> <br>It's in the best interest of Obsidian Entertainment to keep a balance between RPG mechanics and action gameplay. While there is going to be competition between The Elder Scrolls 6 and Avowed due to the titles sharing a genre, the developer should look at doing enough to ensure it stands out from the Bethesda game series. There is a balance to strike between taking enough from PoE and keeping the title action-heavy while not leaning into its RPG roots too much. Adapting too many role-playing mechanics has the potential to alienate a new audience to the world of Eora, who are looking for a more combat-focused experience. It's possible that if Avowed concentrated on role-playing features too much, it could push gamers towards Skyrim or the forthcoming Elder Scrolls<br><br> <br>The Pillars of Eternity titles are party-based RPG games, and this could be one of the biggest characteristics that Obsidian could bring to Avowed . It's not very often that action-RPG games make use of companions, and when they are featured, they can often be somewhat basic. A possibly clever move for Obsidian Entertainment would be to look at Pillars of Eternity 2: Deadfire and how that game handled adventuring part<br><br> <br>So many of these huge metaphysical revelations, including the fact that the gods are manmade, come out during the events of Pillars of Eternity . This raises the question of what mysteries Avowed might explore if it is set before these universe-shattering discoveries. In any case, if Avowed is set before Pillars of Eternity but after the fall of the Engwithan civilization , the machine will still be directing the souls of the dead through The Wh<br><br> <br>Oaths are referenced twice, and the trailer ends with a reference to a crown. Crowns are one of Woedica's symbols, and unlike the other gods of Eora Woedica can be seen wearing a crown in all of her depictions. A crown symbol very similar to Woedica's can also be seen on the banner hanging from the castle in the trailer. While the narrator's identity is unclear, they appear to be describing a history where ruling families gained their power by making oaths to Woedica. When they broke those oaths the deity — also the goddess of vengeance — created monsters like the one the player character is waiting for at the end of the trai<br><br> <br>Obsidian Entertainment's Avowed will take the studio's world of Eora from the Pillars of Eternity series while transforming the franchise's format into a first-person RPG. While fantasy fans were quick to draw comparisons between the upcoming game's trailer and The Elder Scrolls series, the Pillars of Eternity universe has some bizarre features that are sure to make it stand <br><br> <br><a href="https://Reconcavoafrofestival.com/">Avowed Skills</a> will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. Avowed needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit<br><br> <br>Unlike The Outer Worlds , Avowed also needs more enemy variety, and more ways to deal with non-essential NPCs beyond mowing them down in great numbers. The game could also do with a fully fleshed out crafting system. The more roleplaying variety the player is offered in Avowed , the bet<br><br> <br>If Obsidian is going to create a first-person fantasy RPG that truly brings the genre into the next generation, however, the studio will need to make significant innovations in the way it handles its open-world storytelling. To do so, Avowed will need to solve one problem found back in Skyrim , but also more recently in The Outer Worl<br><br> <br>There are a few reasons why Obsidian's situation may not be as bad as it sounds, however. Not only has Microsoft given the studio some much-needed stability, but The Outer Worlds ' commercial success exceeded the financial expectations of publisher Private Divisions . The Outer Worlds is not without its flaws, but with Bethesda otherwise dominating the first-person RPG market, it provided a respite from Bethesda's two main franchises and the long wait for their next installments. While Obsidian's CRPGs sometimes struggled commercially, the studio's penchant for more traditional RPG design also stood out in contrast to games like Fallout 4 , which has often been described as a better shooter than an RPG, even by fans of the Fallout franch<img src="https://thenewpress.org/wp-content/uploads/2026/03/9781620972984-scaled.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/114898/death-works-very-strangely-in-avoweds-universe/</guid>
			<pubDate>Tue, 21 Apr 2026 15:55:57 +0000</pubDate>
			<dc:creator>Christoper Damiani</dc:creator>
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			<title>Christoper Damiani updated their profile information.</title>
			<link>https://stayclose.social/ChristoperDamiani/</link>
			<description />
			<guid>https://stayclose.social/ChristoperDamiani/</guid>
			<pubDate>Tue, 21 Apr 2026 15:55:41 +0000</pubDate>
			<dc:creator>Christoper Damiani</dc:creator>
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