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		<title>Collette Eade</title>
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		<description>Latest updates from Collette Eade</description>
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			<title>Collette Eade posted a blog.</title>
			<link>https://stayclose.social/blog/100538/every-hideo-kojima-in-game-appearance-not-just-mgs5-ground-zeroes/</link>
			<description><![CDATA[<br>Whilst Silverhand’s arm does not offer any additional Cyberware benefits, it was a great visual addition to the game and one that has been mysteriously missing after Patch 1.3. It’s not confirmed why this was removed, but it is expected that it was never intended for players to wield. If players have a save prior to Patch 1.3 and have completed Chippin’ In, they might be able to find Silverhand’s Arm, and even use it for Update 2<br><br> <br>With it's ability to completely remove a dimension of the game, Lockdown was a problematic ability. While it could serve as meta control like we saw against Viy after the 8.0 patch, it could also be abused more widely like in the previous meta, and would easily oppress off-meta fun decks, something players have complained about since way before it became a meta p<br><br> <br>Kojima seems to have a prolific career as an intel operative, because he makes a third appearance in the final Metal Gear Solid , The Phantom Pain . If he was saved in the prologue/demo, Ground Zeroes , he will automatically be recruited to the Diamond Dogs when the capability becomes available. If not, Kojima must be rescued from the field, where the cutscene plays out in much the same <br><br> <br>Silicon Dreams tackles some big philosophical questions and does so with a deft hand. The dialogue between yourself and the androids you interrogate is well written - save for some spelling errors here and there - and has quite a few twists and turns along the way. Each android has a unique personality that makes you feel conflicted about what to do with them. They all act like real people even though they've completely synthetic. Kronos will give you mission briefings that often have some rather cold-hearted requirements such as deleting their memories or melting androids down for scrap. You'll find yourself forced to put an android to death because they've been watching too many movies or they have a faulty arm joint. By the end of the game, I was feeling pretty damn gui<br><br> <br>This is essentially the best Blade Runner game that we've gotten in years. Trying to figure out how to get the answers and information I needed forced me to think about these androids' personalities and the best ways to manipulate them. Some needed to trust me before confiding in me while others required more aggressive tactics to get the intel I wanted. As the game progresses, and your job goes beyond simple android QA towards uncovering the plot behind an android rebellion, the story gets more and more intriguing. Along with that, the interrogations become more stressful as it's very possible to miss out on valuable evidence if you choose your questions poo<br> <br>It feels very hopeless to watch Kolgrim grow when you don't have an answer for him. With lower Adrenaline, he has 1 less turn to trigger, which means he doesn't necessarily require a direct answer to be outpoin<br><br> <br>Since there are different ways each interrogation can play out there are also multiple endings to find. I ended up getting quite a bleak end to my story. I'm definitely going to go back and try to unlock the other endings, but I wish there was an option to replay each interrogation sequence. There's no way to redo them,  <a href="https://cyberpunk2077Pedia.com/">Cyberpunk 2077 walkthrough|https://cyberpunk2077pedia.com/</a> so if you screw up and ask a dumb question, then you get what you get. I can understand why the developer wouldn't put this option in as simply going back and replaying a section to get a better outcome does cheapen the experience. But upon beating the game, there was no choice to return to my save file. In fact, the save file was gone and all I could do was begin a new game. It doesn't take long to play through Silicon Dreams - it took me about 5 hours to get through the game - but losing all that progress and having to start all over was kind of a bum<br><br> <br>Perhaps Kojima's most notable and pointed appearance is when he portrayed an operative in need of a rescue in a side mission of Metal Gear Solid V : Ground Zeroes . He gets quite a bit of camera time, and even has several voice lines. The mission is capped off with in-game Kojima trading sunglasses for distinctly Kojima-esque eyeglasses before smirking directly into the camera and asking " What took you so long? " The entire sequence is rather surreal, but it's also quintessentially Kojima. He has a handful of other video game appearances, some in his own works, and others as cameos for different develop<br><br> <br>If players don’t bother getting the keys, or they simply don’t look for the shipping container, then they are going to miss out on one of the best and sleekest vehicles in the game, and Johnny won’t be too happy about the fact that players left behind his baby, especially since the shipping container housing the Porsche 911 (930) Turbo is found right next to the starboard of the ship when players activate a button in this a<br><br> <br>Ursine ritual provision was a bit of an anomaly players ended up catching up to, making the it in overwhelming majority "The" Skellige leader ability, despite others also showing good results. If it's only a +1 in a vaccuum, Skellige has the tool to make pinging its own units be at the very least worth 0 points if not more. With this nerf, we hope to see diversity come back to the Skellige leader ability pi<br>]]></description>
			<guid>https://stayclose.social/blog/100538/every-hideo-kojima-in-game-appearance-not-just-mgs5-ground-zeroes/</guid>
			<pubDate>Fri, 10 Apr 2026 16:43:19 +0000</pubDate>
			<dc:creator>Collette Eade</dc:creator>
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			<title>Collette Eade updated their profile information.</title>
			<link>https://stayclose.social/ColletteEade/</link>
			<description />
			<guid>https://stayclose.social/ColletteEade/</guid>
			<pubDate>Fri, 10 Apr 2026 16:43:09 +0000</pubDate>
			<dc:creator>Collette Eade</dc:creator>
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