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		<title>Delilah Forman</title>
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		<description>Latest updates from Delilah Forman</description>
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			<title>Delilah Forman posted a blog.</title>
			<link>https://stayclose.social/blog/6198/5-games-to-bring-us-together-during-social-distancing/</link>
			<description><![CDATA[<br>Sometimes, though, developers go the extra mile and build a vertical slice to demonstrate their game. This is a lot of work – even re-using assets from the game, you’re looking at many hours of scripting and scenario design – but the payoff speaks for itself. Bravely Default’s demo is essentially its own mini-RPG, with three dungeons to conquer, five bosses to fight, and a whole bunch of enjoyable grinding to do in the interim. It has condensed versions of the streetpass and job mechanics from the main game that allow you to familiarize yourself and get to the fun quickly. The demo may take all of its assets from the main game, but it uses them to craft an experience entirely distinct from it. In doing so, it gets straight to the essence of what makes the full game fun. What’s more, if you master the demo, you get rewards to help you out in the early game, as well as a head start on streetpasses.<br>Chivalry may have lifted much of its design from the standard FPS multiplayer, but cleverly uses that established context as a foundation that allows the developers to instead focus on the things the game can do that no others can. In that pursuit, it is a success that may have similar company, but no true equal.<br><br>But there are still those who "cannot get into video games." Maybe the person is intimidated by a controller with 25 buttons and three joysticks. Maybe the subject matter of a 2D platformer just appears juvenile or an FPS appears too violent. These failures to get involved push some people away from gaming, but as stated earlier, gaming is no longer a single formula. We’re seeing so many ways to approach game design, narrative and control in this day and age; I’m of the mind that, with such a buffet of choice, anyone can find at least one game that can hook them into gaming. Maybe it’s not in the "hardcore" form where they’ll stand outside at a midnight launch, but in a way that they can have a favorite game that they can revisit over the years, while still enjoying it.<br><br>Thankfully, the incredibly accessible nature of the game, and the way it so generously doles out moments of instant gratification, make the shared pursuit of the perfect run not a frustrating proposition that only yields its rewards upon completion, but a journey filled with a series of those little moments that define any great multiplayer experience. Monaco may not look like the multiplayer heist game we always envisioned, but it certainly feels like it.<br><br>We’re all familiar with the standard demo format: you play a section of a game (almost always the tutorial up until just before the first boss), and then everything comes to an abrupt halt while a screen either asks you to unlock the full game to continue, or tells you when it’s coming out. If you’re very lucky (as in the case of most Devil May Cry demos) you’ll get to play through a level and fight a boss out of context. This might convince you to get the full game, or tide you over until a game you’ve been waiting for has been released, but either way, it’s almost always stuff you’ll have to redo once the game proper begins.<br><br> <br>If someone has utterly exhausted the secrets of Minecraft Dungeons and is now looking for a fresh dungeon crawler or rogue-like fix, then they can rest easy in knowing that they have options. Some of the recommended games like <a href="https://Www.mcversehub.com/articles/the-parkour-apocalypse-how-minecraft-s-25w02a-snapshot-is-killing-my-favorite-playstyle.html">Minecraft Parkour</a> Dungeons also have similar ESRB rati<br><br>What? A game from the music genre is number one? Didn't everybody stop caring about those years ago and only think of them when they stumble upon a plastic instrument somewhere in the back of their closet? Yes, that's very true, but I find that as the years go on, I look at the music genre more and more fondly, and miss it's contributions and capabilities.<br><br>A lot of us remember our very first video game rather fondly. While I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’s actually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you "a gamer"?<br><br>We've been running around games killing our friends for years, but Assassins' Creed was smart enough to really step back from the chaos that results in, and focus on the joy that comes from the hunt and moment of success instead.<img src="https://www.nps.gov/common/uploads/structured_data/E9A28363-F101-4E6D-D8D5FA50F9DEA409.jpg?width\u003d800\u0026height\u003d800\u0026mode\u003dcrop\u0026quality\u003d90" style="max-width:450px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/6198/5-games-to-bring-us-together-during-social-distancing/</guid>
			<pubDate>Tue, 16 Dec 2025 11:29:28 +0000</pubDate>
			<dc:creator>Delilah Forman</dc:creator>
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			<title>Delilah Forman updated their profile information.</title>
			<link>https://stayclose.social/DelilahForman254/</link>
			<description />
			<guid>https://stayclose.social/DelilahForman254/</guid>
			<pubDate>Tue, 16 Dec 2025 11:29:20 +0000</pubDate>
			<dc:creator>Delilah Forman</dc:creator>
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