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		<title>Dotty Fleck</title>
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		<description>Latest updates from Dotty Fleck</description>
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			<title>Dotty Fleck posted a blog.</title>
			<link>https://stayclose.social/blog/6743/13-games-that-started-out-completely-different/</link>
			<description><![CDATA[<br>Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem<br><br> <br>Having said all that, is Capcom's portrayal of Jill in the remake different from the original? With everything we know so far, the answer to that would be yes, Capcom did take a different approach in Jill's personality, but the developers were still able to retain her overall character. She remains independent and capable, compassionate to others but tough on her enemies. Sure, she is a little bit sassier than her previous portrayals but her comebacks are always within rea<br><br> <br>From there, a Resident Evil 4 remake could continue making miniscule changes, but there's not really much else to tackle ideally. Resident Evil 4 's experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it'd be interesting to see how a reimagining could be tackled for Resident Evil<br> <br>What better place to start than with the game's namesake itself? Nemesis is a truly deadly force which relentlessly hunts the player down throughout the entirety of the game. His new design has been the topic of much discussion, and it is clear that developers felt the pressure to get this one right. Between the two designs, there are many similarities which are easily recognizable. Skulls adorn the monster's trench coat, and  <a href="https://www.adventuregamesfans.com/articles/donkey-kong-bananza-why-nintendo-s-switch-2-masterpiece-wins.html">Nintendo platformers</a> his face is quite similar, if not even more grues<br><br> <br>Hunters are a deadly monster made through combining reptilian DNA to a human embryo, a process which only is successful with the help of the T-Virus as a bonding agent. The result is both mammal and reptile, and usually not very happy. The Hunter Beta was a modification on the Hunter Alpha , and features better reaction time but less power and hindered eyesi<br><br> <br>While it's hard to say how this version of Borderlands would have fared, the released game's uniqueness certainly helped it stand apart in the sea of drab shooters that dominated last generation. So, one has to imagine it may not have drawn quite the same amount of attention as it did if it retained the style the developers originally had in m<br><br> <br>Like Destiny , Bungie's Halo underwent a number of revisions before it became the genre-defining FPS powerhouse it is known as today. Originally, Halo was set to be a real-time strategy game, and then it became a third-person shooter that was going to launch for Mac and PC, not as an Xbox exclus<br><br> <br>As cool as Nemesis is, it wouldn't quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there's not much to talk about here; a rose by any other name is still... a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo<br><br> <br>Of course, apart from a massive visual upgrade, Raccoon City in Resident Evil 3 remake will be more expansive, encouraging players to savor the city in ruins. However, Fabiano clarified that while players can do a little bit of exploration, Resident Evil 3 remake is not an open-world game . The upcoming title will still follow a strictly linear progression, but players can enter some shops and buildings and even interact with a few items in the game, which is something that cannot be done in the 1999 ti<br><br> <br>The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn't have to be a 40-60 hours long experience to feel like players got their money's worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its<br>]]></description>
			<guid>https://stayclose.social/blog/6743/13-games-that-started-out-completely-different/</guid>
			<pubDate>Wed, 17 Dec 2025 00:46:36 +0000</pubDate>
			<dc:creator>Dotty Fleck</dc:creator>
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			<title>Dotty Fleck updated their profile information.</title>
			<link>https://stayclose.social/Dotty44526530/</link>
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			<guid>https://stayclose.social/Dotty44526530/</guid>
			<pubDate>Wed, 17 Dec 2025 00:46:29 +0000</pubDate>
			<dc:creator>Dotty Fleck</dc:creator>
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