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		<title>Edward Cleburne</title>
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		<description>Latest updates from Edward Cleburne</description>
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			<title>Edward Cleburne posted a blog.</title>
			<link>https://stayclose.social/blog/59320/baldurs-gate-3-best-rogue-class-build/</link>
			<description><![CDATA[<br>Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br>Penumbral Armour (13 AC + DEX, Light Armour, Rare): Being able to score 13 AC + DEX Mod as soon as a Bard hits Level 5 can provide a significant boost to their mid-game defenses, especially if they rely on DEX for their general offense. Taking -2 Bludgeoning Damage from opponents is a welcome bonus, especially against mobs.<br><br>At seventh level, Oath of the Crown Paladins receive the ability "Divine Allegiance." This allows them to, as a reaction when an ally within 1.5m/5ft takes damage, heal that ally for 2 x Paladin level hit points in exchange for taking that same amount of radiant damage. This allows them to, essentially, take damage on behalf of other party members, giving them another way of serving as the group's tank. Finally, ninth level Oath of the Crown Paladins gain the spells Spirit Guardians and Crusader's Mantle. Spirit Guardians is probably one of the best offensive spells you could ask for on a Paladin, and Crusader's Mantle will make your allies deal radiant damage with their attacks too.<br><br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Rogue build doesn't rely on spells and, as a result, a lot of levels don't give you anything to choose from. Though Rogues get plenty of new abilities through their subclass and class features, these are automatically unlocked for your character.<br><br>At level 3, Vengeance Paladins can channel their oath to use "Abjure Enemy" or "Vow of Enmity." The former allows them to frighten an enemy as an Action, making them easier to hit, and is especially effective against Fiends and the Undead. The latter allows them to gain an advantage on Attack Rolls against a target within 3m for 10 turns, as a bonus action. This level also grants them " Bane " and "Hunter's Mark" as additional spells known. The former debuffs up to 3 creatures, while the latter places a mark on a target that makes them take extra damage from the Paladin.<br><br> <br>Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P<br><br>Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire game, the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.<br><br>At level ten, Goolocks will get "Thought Shield: Psychic Resistance" and "Thought Shield: Psychic Reflection," granting them resistance to psychic damage and automatically dealing psychic damage equal to any psychic damage they do take to their attacker.<br><br> <br>At level 11, Wild Magic Sorcerers get the feature "Controlled Chaos," giving foes near the sorcerer a chance to trigger a Wild Magic Surge when casting spells. This extends the chaos they cause and can potentially cause serious harm to enemy spellcasters, though it also has a decent chance of helping them out <br><br> <br>Regarded as one of several crown jewels in BioWare's catalog, the Knights of the Old Republic games are essentially D&D campaigns set within the Star Wars universe. The rules and mechanics aren't a direct mirror of D&D , but they're more than familiar and comfortable for anyone who has played the latter. The saga of Darth Revan provides a gripping narrative for both games, and the characters are incredibly well-writ<br><br>Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.<br><br>Each of <a href="https://www.baldursgate3Fans.com/">Baldur's Gate 3 Guide</a> Gate 3 's classes offers different abilities and utilities to the team, from the Rogue's incredible burst damage and trap-removing abilities, to the Fighter's access to every weapon and armor type, or the Druid's ability to shapeshift and speak with any animal they meet.<br>]]></description>
			<guid>https://stayclose.social/blog/59320/baldurs-gate-3-best-rogue-class-build/</guid>
			<pubDate>Thu, 05 Mar 2026 20:57:26 +0000</pubDate>
			<dc:creator>Edward Cleburne</dc:creator>
		</item>
		<item>
			<title>Edward Cleburne posted a blog.</title>
			<link>https://stayclose.social/blog/59319/baldurs-gate-3-best-rogue-class-build/</link>
			<description><![CDATA[Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br><img src="https://hacktheminotaur.com/wp-content/uploads/2026/01/Baldurs-Gate-3-Best-Builds-2026-Patch-8-Meta-Guide-1024x576.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Penumbral Armour (13 AC + DEX, Light Armour, Rare): Being able to score 13 AC + DEX Mod as soon as a Bard hits Level 5 can provide a significant boost to their mid-game defenses, especially if they rely on DEX for their general offense. Taking -2 Bludgeoning Damage from opponents is a welcome bonus, especially against mobs.<br><br>At seventh level, Oath of the Crown Paladins receive the ability "Divine Allegiance." This allows them to, as a reaction when an ally within 1.5m/5ft takes damage, heal that ally for 2 x Paladin level hit points in exchange for taking that same amount of radiant damage. This allows them to, essentially, take damage on behalf of other party members, giving them another way of serving as the group's tank. Finally, ninth level Oath of the Crown Paladins gain the spells Spirit Guardians and Crusader's Mantle. Spirit Guardians is probably one of the best offensive spells you could ask for on a Paladin, and Crusader's Mantle will make your allies deal radiant damage with their attacks too.<br><br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Rogue build doesn't rely on spells and, as a result, a lot of levels don't give you anything to choose from. Though Rogues get plenty of new abilities through their subclass and class features, these are automatically unlocked for your character.<br><br>At level 3, Vengeance Paladins can channel their oath to use "Abjure Enemy" or "Vow of Enmity." The former allows them to frighten an enemy as an Action, making them easier to hit, and is especially effective against Fiends and the Undead. The latter allows them to gain an advantage on Attack Rolls against a target within 3m for 10 turns, as a bonus action. This level also grants them " Bane " and "Hunter's Mark" as additional spells known. The former debuffs up to 3 creatures, while the latter places a mark on a target that makes them take extra damage from the Paladin.<br><br> <br>Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P<br><br>Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire game, the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.<br><br>At level ten, Goolocks will get "Thought Shield: Psychic Resistance" and "Thought Shield: Psychic Reflection," granting them resistance to psychic damage and automatically dealing psychic damage equal to any psychic damage they do take to their attacker.<br><br> <br>At level 11, Wild Magic Sorcerers get the feature "Controlled Chaos," giving foes near the sorcerer a chance to trigger a Wild Magic Surge when casting spells. This extends the chaos they cause and can potentially cause serious harm to enemy spellcasters, though it also has a decent chance of helping them out <br> <br>Regarded as one of several crown jewels in BioWare's catalog, the Knights of the Old Republic games are essentially D&D campaigns set within the Star Wars universe. The rules and mechanics aren't a direct mirror of D&D , but they're more than familiar and comfortable for anyone who has played the latter. The saga of Darth Revan provides a gripping narrative for both games, and the characters are incredibly well-writ<br><br>Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.<br><br>Each of <a href="https://www.baldursgate3Fans.com/">Baldur's Gate 3 Guide</a> Gate 3 's classes offers different abilities and utilities to the team, from the Rogue's incredible burst damage and trap-removing abilities, to the Fighter's access to every weapon and armor type, or the Druid's ability to shapeshift and speak with any animal they meet.<br>]]></description>
			<guid>https://stayclose.social/blog/59319/baldurs-gate-3-best-rogue-class-build/</guid>
			<pubDate>Thu, 05 Mar 2026 20:57:19 +0000</pubDate>
			<dc:creator>Edward Cleburne</dc:creator>
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			<title>Edward Cleburne updated their profile information.</title>
			<link>https://stayclose.social/EdwardCleburne/</link>
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			<guid>https://stayclose.social/EdwardCleburne/</guid>
			<pubDate>Thu, 05 Mar 2026 20:57:10 +0000</pubDate>
			<dc:creator>Edward Cleburne</dc:creator>
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