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		<title>Epifania Lacroix</title>
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		<description>Latest updates from Epifania Lacroix</description>
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			<title>Epifania Lacroix posted a blog.</title>
			<link>https://stayclose.social/blog/112551/avowed-the-case-for-and-against-traditional-classes/</link>
			<description><![CDATA[Though it sometimes leads to silly outcomes, Bethesda's physics engine allows for the kind of small details that make its open worlds feel extra immersive. BioWare RPGs draw players in with a strong central narrative, but not games like The Elder Scrolls . Many open-world RPGs rely on the player immersing themselves in the world by making their own character, creating their own backstory, and setting their own goals. This reliance on the player to immerse themselves in the game makes these kinds of details hugely impactful, and for all its merits, The Outer Worlds proved comparatively poorer without t<br><br> <br>Unlike the top contenders for The Elder Scrolls 6 's setting , the Living Lands are practically a blank slate in terms of lore. In Pillars of Eternity, the region is simply described as a "lawless land where communities band together, fall apart, and fight petty wars with each other constantly." This presents great opportunities not just in terms of storytelling, but in terms of mechanics. While the Living Lands will likely have some large fixed quest hubs, the dynamism of the setting could lay the foundation for <a href="https://reconcavoafrofestival.com/">Avowed story Guide</a> to have a world far more prone to change than Skyrim<br><br> <br>There is one small problem with The Outer Worlds , however, that could prove to be a far larger problem if not solved in time for Avowed . If Obsidian Entertainment is going to take on a giant like The Elder Scrolls series, fixing this issue will be an absolute necess<br><br> <br>Although these features mostly add extra opportunities for immersion, sometimes the lack of them directly detracts from player immersion in the game. In Skyrim a player can kill an enemy then drag their corpse out of sight to prevent another enemy from going on the alert. This doesn't come with any special animation like players will find in Dishonored or recent Far Cry games. In fact, the bodies in Skyrim will ragdoll, making them look more than a little silly. Nonetheless, there is an underlying logic, and players are given the ability to engage with their environment in less traditional ways than just combat or dialo<br><br> <br>In many traditional fantasy RPGs, players pick their class at the beginning of their adventures. This determines which stats they primarily rely on. In a typical TTRPG and its closer descendants, for example, a rogue would largely rely on dexterity and intelligence, and would start with an initial boost to those stats. This, in turn, would affect their success with skill checks and in combat throughout the g<br><br> <br>Though it may seem small, there is one key difference between the way players can interact with the world in The Outer Worlds when compared to games like Skyrim and Fallout 4 . The Outer Worlds allows players to interact with the world in two main ways. They can talk to NPCs using the game's dialogue system, or they can engage NPCs in com<br><br> <br>However, this also comes with a cost. Avowed will need to go above and beyond Skyrim if it's going to set a new standard for the genre on the new generation of consoles . Avowed will also need to include the small details that help bring the worlds of The Elder Scrolls games to l<br><br> <br>The specialization of class systems can be very satisfying, however, particularly in RPGs where the player travels in a party like Avowed 's CRPG precursor series Pillars of Eternity , which came with eleven largely traditional fantasy RPG classes. That level of specialization can also be particularly immersive in a way Skyrim 's jack-of-all-trades Dragonborn sometimes falls shorts. A classless sytem also risks generalizing gameplay - players may not be an all-out mage, for example, but there's little reason not to use Skyrim 's starting Healing spell regardless of their playst<br><br> <br>Without these small details The Outer Worlds ends up feeling far more like a shooter with an RPG dialogue system than a fully immersive open-world RPG. While RPGs like Mass Effect and Dragon Age also have far fewer ways to dynamically interact with the world, their more linear stories and more prescriptive player characters create a style of RPG which doesn't rely as heavily on these smaller eleme<br><br> <br>There are lessons that Avowed can learn from all three of these games as a first-person fantasy RPG. There's also enough variation between the games to show that Obsidian doesn't always reliably pull off the best parts of its previous titles in later games. Here's what Avowed can learn from New Vegas , The Outer Worlds , and Pillars of Eterni<br><br> <br>Unlike The Outer Worlds , Avowed also needs more enemy variety, and more ways to deal with non-essential NPCs beyond mowing them down in great numbers. The game could also do with a fully fleshed out crafting system. The more roleplaying variety the player is offered in Avowed , the bet<br><br> <br>Obsidian's past financial struggles were likely one of the motivations behind taking the setting from Pillars of Eternity and using it for a more mainstream, accessible first-person fantasy RPG like Avowed . While CRPGs remain a relatively niche market, Avowed was almost immediately compared to Skyrim after its announcement trai<br>]]></description>
			<guid>https://stayclose.social/blog/112551/avowed-the-case-for-and-against-traditional-classes/</guid>
			<pubDate>Mon, 20 Apr 2026 11:32:11 +0000</pubDate>
			<dc:creator>Epifania Lacroix</dc:creator>
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			<title>Epifania Lacroix posted a blog.</title>
			<link>https://stayclose.social/blog/112426/avowed-the-outer-worlds-dlc-and-everything-obsidian-entertainment-is-workin/</link>
			<description><![CDATA[<br>Most fantasy fans also have far fewer expectations when it comes to Avowed ’s lore and what they might expect to find in the Living Lands . While players of The Elder Scrolls 6 might find exploring Dwemer ruins less exciting and more familiar than it was when they first played Skyrim , Avowed 's players are far less likely to know about aspects of the lore like the ancient Engwithan ruins running underneath Eora and their connection to the world’s backst<br><br> <br><img src="https://burst.shopifycdn.com/photos/snow-tips-in-clouds.jpg?width=746&format=pjpg&exif=0&iptc=0" style="max-width:450px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Avowed is Obsidian Entertainment's next first-person RPG. It picks up the setting from the Pillars of Eternity games but with a new, first-person perspective akin to The Outer Worlds or Fallout: New Veg<br><br> <br>While The Outer Worlds was split into several space stations and planets, Avowed will be an open-world game set in the Living Lands , a northern frontier. The Living Lands will need far bigger settlements. Although well positioned buildings and posters make locations like Edgewater and The Groundbreaker seem large, as soon as the player begins exploring or brings up their map they'll see just how small the explorable areas are. This is particularly noticeable in the city of Byzantium, where the player can only explore a sliver of the c<br><br> <br>Avowed will be set in the Living Lands, an ecologically diverse northern frontier in Obsidian’s world of Eora, first seen in the two Pillars of Eternity games. While Bethesda is working on The Elder Scrolls 6 , Avowed ’s setting has an underrated advantage over the next Elder Scrolls game’s most likely locati<br><br> <br>With the support of The Outer Worlds winding down, it's easy to imagine that Grounded will receive some additional development support as it edges closer to moving past early access. Grounded's community has exceeded 5 million players which could help ensure a long and exciting future. While there is certainly a sizeable scale to consider here, Grounded is arguably not the biggest project in the works at Obsidian Entertainment right <br><br> <br>There are few known details about the game, but the reveal trailer did show it's going to be a first-person action-RPG where players will be able to wield traditional weapons in addition to magic. With the title being set in the world of Eora, there's a wide variety of locations it can be, set in and conflicts for players to resolve. Avowed is reportedly set in The Living Lands , a frontier rife with lawlessness and petty warring, so it should be interesting for players to see where their protagonist fits into the equation in this troubled pl<br><br> <br>As such, Avowed seemed to be the odd man out this year, though the game was briefly mentioned at the end of the show by Xbox head Phil Spencer. With The Outer Worlds 2 likely in very early development, <a href="https://Reconcavoafrofestival.com/">Avowed combat guide</a> is likely Obsidian's next major game release , which means more news could be coming later in 2021 at one of the various game events left this y<br><br> <br>In Obsidian RPGs like The Outer Worlds , fans are expected to encounter the majority of their potential companions, with each follower getting their own wrap-up in the main quest’s epilogue. This has not been the case in The Elder Scrolls games so far, and though it’s possible that the next game will follow Fallout 4 ’s lead, Avowed is slated for release several years before The Elder Scrolls 6 and could impact the direction Bethesda goes<br><br> <br>Obsidian originally found success with its first game, Star Wars: Knights of the Old Republic 2 - The Sith Lords in 2004. The developer was founded by former members of Black Isle Studios who already had a wealth of experience in developing RPGs, having worked on series such as Icewind Dale and Fallout. To this day, the developer has mostly kept its projects within its RPG roots, but it has experimented with other genres and styles of role-playing experiences over the years. Its current slate of games represents a mixture of its role-playing expertise and some new directions for the comp<br><br> <br>At the start of New Vegas , the player character is shot in the head by a gangster named Benny, who steals the Platinum Chip the Courier was delivering on behalf of Mr. House . They somehow survive, however, and wake up in Doc Mitchell's office having been patched up. This opening is great for several reasons. First, it does not prescribe anything about the player character besides a single job they took to deliver a package. Although later DLCs bring back some deliveries from the Courier's past, the game still never establishes anything about the Courier's age or origins, giving the player free reign to roleplay as whoever they'd l<br><br> <br>Although Avowed appears to be set before Pillars of Eternity - where the player discovers that the gods are man-made - it should still take advantage of its artificial gods as one of the most unique parts of its setting. It is revealed in Pillars of Eternity that people have discovered the true nature of Eora's gods multiple times, usually before their burgeoning atheist movements were crushed by Engwithan inquisitions. Games like Skyrim keep their main plots relatively straightforward. In fact, there's so little ambiguity about the nature of the gods of Tamriel that the Dragonborn literally visits and confirms the existence of the afterlife at the end of Skyrim 's main qu<br>]]></description>
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			<pubDate>Mon, 20 Apr 2026 10:30:07 +0000</pubDate>
			<dc:creator>Epifania Lacroix</dc:creator>
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			<title>Epifania Lacroix updated their profile information.</title>
			<link>https://stayclose.social/EpifaniaLacroix/</link>
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			<pubDate>Mon, 20 Apr 2026 10:29:49 +0000</pubDate>
			<dc:creator>Epifania Lacroix</dc:creator>
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