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		<title>Fidel Medeiros</title>
		<link>https://stayclose.social/FidelMedeiros1726/</link>
		<description>Latest updates from Fidel Medeiros</description>
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			<title>Fidel Medeiros posted a blog.</title>
			<link>https://stayclose.social/blog/59291/baldurs-gate-3-every-druid-subclass-ranked/</link>
			<description><![CDATA[<br>Players can start getting the Chain Mail Armour +1 from Merchants by the time they get to much higher levels in the game. This Armour is likely the cheaper choice by the time shops also have the Plate Armour in their possession, making it a more frugal shopping opt<br><br>Each of the classes available to the player in <a href="https://www.baldursgate3fans.com/">Baldur's Gate 3 Tips</a> Gate 3 possess a variety of abilities and capabilities that allow them to explore the world and engage in combat. Each class can then choose a subclass, gaining abilities themed around that particular subclass that further diversify that character from others using that class. For the Wizard, the subclasses are known as "Schools," and one can be chosen for each of the eight schools of magic.<br><br>At level six, Abjuration Wizards get the ability "Projected Ward," which allows them to spend points from their Arcane Ward to reduce the damage a nearby ally takes from an attack. At level 10, Abjuration Wizards get "Improved Abjuration," which allows them to increase the potency of their arcane ward when they take a short rest. After a short rest, their Arcane Ward's intensity is increased by an amount equal to their Wizard level. This can give them a decent amount of extra HP to work with when protecting themselves and their allies.<br><br>Updated on April 18th, 2024, by Thomas Hawkins: With the release of Patch 8 and the addition of Bladesinger to the Wizard Subclass list, new strategies and options have become available for this class. This update focuses on discussing the Bladesinging subclass and magic items that synergize well with its main playstyle.<br><br>Great Old One Warlocks (sometimes called "Goolocks" by D&D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power "Mortal Reminder," which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can't be relied upon.<br><br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br><br>Naturally, the Giant Barbarian can make great use of the two equipment sets that were clearly designed with Barbarians in mind, the Wrath Set and the Bonespike Set. Picking up the Enraging Heart Garb at Moonrise, for example, is a great way to get extra Constitution and (If the bug with Ruintamer Heart gets fixed) get the Wrath buff by raging.<br><br>When it comes to specialized equipment, players should seek out the Staff of Cherished Necromancy in Act 3. This powerful staff gives all creatures disadvantage on saving throws against the wielder's necromancy spells, while also harvesting "Life Essence" from any creature killed with a necromancy spell cast by its wielder. Life essence can then be spent to cast a Necromancy Spell of any level without spending a spell slot, which is incredibly powerful. This staff is dropped by Mystic Carrion in Philgrave's Mansion.<br><br> <br>RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U<br><br>At level six the Wizard gains "Potent Cantrip," causing creatures targeted with cantrips to take half damage even if they succeed their saving throw against the cantrip. This can be helpful for dealing reliable damage with cantrips. Finally, level ten Evocation Wizards gain "Empowered Evocation," allowing them to add their intelligence modifier to damage rolls with any evocation spells. This extra damage can make a huge difference, and solidifies the Evocation Wizard's role as a weapon of mass destruction.<br>In Act 2, Players should pick up the Incandescent Staff from Talli at the Last Light Inn for +1 to spell attack rolls and the ability to cast fireball for free once per long rest. Finally, during Act 3, players can track down the Staff of Spellpower (+1 Spell Save DC and Spell Attack Rolls, can be used to cast any known spell for free once per long rest), Woe (+1 Spell Save DC and Spell Attack Rolls, restores HP when enemies fail saves against your spells, allows casting of blight for free once per long rest), and Markoheshkir (Same as the Staff of Spellpower but with a unique ability that lets players access additional spells and secondary effects based on a damage type of their choice.)<img src="https://www.freepixels.com/class=" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/59291/baldurs-gate-3-every-druid-subclass-ranked/</guid>
			<pubDate>Thu, 05 Mar 2026 20:37:41 +0000</pubDate>
			<dc:creator>Fidel Medeiros</dc:creator>
		</item>
		<item>
			<title>Fidel Medeiros posted a blog.</title>
			<link>https://stayclose.social/blog/59290/baldurs-gate-3-every-druid-subclass-ranked/</link>
			<description><![CDATA[<br>Players can start getting the Chain Mail Armour +1 from Merchants by the time they get to much higher levels in the game. This Armour is likely the cheaper choice by the time shops also have the Plate Armour in their possession, making it a more frugal shopping opt<br><br>Each of the classes available to the player in <a href="https://www.baldursgate3fans.com/">Baldur's Gate 3 Tips</a> Gate 3 possess a variety of abilities and capabilities that allow them to explore the world and engage in combat. Each class can then choose a subclass, gaining abilities themed around that particular subclass that further diversify that character from others using that class. For the Wizard, the subclasses are known as "Schools," and one can be chosen for each of the eight schools of magic.<br><br>At level six, Abjuration Wizards get the ability "Projected Ward," which allows them to spend points from their Arcane Ward to reduce the damage a nearby ally takes from an attack. At level 10, Abjuration Wizards get "Improved Abjuration," which allows them to increase the potency of their arcane ward when they take a short rest. After a short rest, their Arcane Ward's intensity is increased by an amount equal to their Wizard level. This can give them a decent amount of extra HP to work with when protecting themselves and their allies.<br><br>Updated on April 18th, 2024, by Thomas Hawkins: With the release of Patch 8 and the addition of Bladesinger to the Wizard Subclass list, new strategies and options have become available for this class. This update focuses on discussing the Bladesinging subclass and magic items that synergize well with its main playstyle.<br><br>Great Old One Warlocks (sometimes called "Goolocks" by D&D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power "Mortal Reminder," which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can't be relied upon.<br><br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br><br>Naturally, the Giant Barbarian can make great use of the two equipment sets that were clearly designed with Barbarians in mind, the Wrath Set and the Bonespike Set. Picking up the Enraging Heart Garb at Moonrise, for example, is a great way to get extra Constitution and (If the bug with Ruintamer Heart gets fixed) get the Wrath buff by raging.<br><br>When it comes to specialized equipment, players should seek out the Staff of Cherished Necromancy in Act 3. This powerful staff gives all creatures disadvantage on saving throws against the wielder's necromancy spells, while also harvesting "Life Essence" from any creature killed with a necromancy spell cast by its wielder. Life essence can then be spent to cast a Necromancy Spell of any level without spending a spell slot, which is incredibly powerful. This staff is dropped by Mystic Carrion in Philgrave's Mansion.<br><br> <br>RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U<br><br>At level six the Wizard gains "Potent Cantrip," causing creatures targeted with cantrips to take half damage even if they succeed their saving throw against the cantrip. This can be helpful for dealing reliable damage with cantrips. Finally, level ten Evocation Wizards gain "Empowered Evocation," allowing them to add their intelligence modifier to damage rolls with any evocation spells. This extra damage can make a huge difference, and solidifies the Evocation Wizard's role as a weapon of mass destruction.<br><br>In Act 2, Players should pick up the Incandescent Staff from Talli at the Last Light Inn for +1 to spell attack rolls and the ability to cast fireball for free once per long rest. Finally, during Act 3, players can track down the Staff of Spellpower (+1 Spell Save DC and Spell Attack Rolls, can be used to cast any known spell for free once per long rest), Woe (+1 Spell Save DC and Spell Attack Rolls, restores HP when enemies fail saves against your spells, allows casting of blight for free once per long rest), and Markoheshkir (Same as the Staff of Spellpower but with a unique ability that lets players access additional spells and secondary effects based on a damage type of their choice.)<img src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:320,cw:1920,ch:1440,q:80,w:1920/NumFpHYspk6uSNXS9gwLVS.jpg" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/59290/baldurs-gate-3-every-druid-subclass-ranked/</guid>
			<pubDate>Thu, 05 Mar 2026 20:37:31 +0000</pubDate>
			<dc:creator>Fidel Medeiros</dc:creator>
		</item>
		<item>
			<title>Fidel Medeiros updated their profile information.</title>
			<link>https://stayclose.social/FidelMedeiros1726/</link>
			<description />
			<guid>https://stayclose.social/FidelMedeiros1726/</guid>
			<pubDate>Thu, 05 Mar 2026 20:37:18 +0000</pubDate>
			<dc:creator>Fidel Medeiros</dc:creator>
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