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		<title>Rebbeca Dumont</title>
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		<description>Latest updates from Rebbeca Dumont</description>
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			<title>Rebbeca Dumont posted a blog.</title>
			<link>https://stayclose.social/blog/110160/nier-automata-hands-on-preview/</link>
			<description><![CDATA[<br>It remains to be seen whether the title can have a larger influence on the gaming community as a whole, however. Although the original NieR , which itself was a spin-off of the Drakengard series, was fairly well received by players if not critics, Square Enix will no doubt have been disappointed to see the lack of mark that it left as a whole upon its release. Let’s see whether this new game delivers on its prom<br><br> <br>During a livestream hosted by the Japanese magazine Dengeki PlayStation, Square Enix Producer Yosuke Saito and PlatinumGames Producer Eijiro Nishimura showcased the how NieR: Automata will support PS4 <br><br>The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.<br><br>Naval combat is absolutely fantastic. It's a mix of collaboration, tactical thinking and old plain guts. It definitely isn't limited to just shooting your cannons. The helmsman's prowess and the coordination of the men handling the angle of the sails to get the best out of the wind generate an extremely compelling gameplay mechanic.<br><br>The Biggert Shocker award goes to the game that really surprised us. Final Fantasy XV did. Considering that it has been delayed, you would expect it to be a bit rough around the edges, but it simply isn't.<br><br>On the other hand, Square Enix mentioned better lighting and shadows definition for PS4 Pro, but from what we can see in the comparison screenshots above, and playing the demo, those improvements might not yet be implemented in the demo. That's quite understandable, considering that we're still about two months from release.<br><br> <br>When NieR: Automata was first announced , fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This week, Game Rant had a chance to go hands-on with an early build of Nier: Automata , speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original title, while expanding the lore and universe from the first NieR that fans seemed to systematically love more than crit<br><br> <br>As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, the harsh reaction from critics about the original game's lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots of the android 2B, the studio's action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B's sword as she jumped and dashed across a battlefield of tin-can looking robotic enem<br><br> <br>The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works well as a stand alone title, it will be interesting to see exactly how well NieR: Automata functions as a solo game. Nonetheless, with Platinum Games on board and making the game its own , it’s bound to be a thrilling r<br><br> <br>NieR: Automata was revealed by Square Enix back at E3 2015 , alongside the announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph to the game. Revolving around a future world where humanity has been forced to flee to the Moon after a sudden attack from alien beings and mechanical life forms, NieR: Automata tasks the player with restoring order to the world, taking on the role of one of these android warriors. It certainly sounds like the kind of high-octane action that Platinum Games is renowned <br><br> <br>While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original <a href="https://nierautomatafans.com/">NieR Automata Side Quests|Https://Nierautomatafans.Com/</a> . The game will also feature an 'Auto Mode' for those who fail to progress through the action sequences but still want to experience the st<br><br>The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it's still quite noticeable in elements like YoRHa 2B's hair.<br><br>Another Pokémon is coming (well, technically two but...), and the content keeps piling up. From what we have seen so far, it's destined to kick everyone's rear in the fall Japanese charts for the traditional couple of months.<br>]]></description>
			<guid>https://stayclose.social/blog/110160/nier-automata-hands-on-preview/</guid>
			<pubDate>Sat, 18 Apr 2026 14:33:22 +0000</pubDate>
			<dc:creator>Rebbeca Dumont</dc:creator>
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			<title>Rebbeca Dumont updated their profile information.</title>
			<link>https://stayclose.social/RebbecaDumont262/</link>
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			<guid>https://stayclose.social/RebbecaDumont262/</guid>
			<pubDate>Sat, 18 Apr 2026 14:33:09 +0000</pubDate>
			<dc:creator>Rebbeca Dumont</dc:creator>
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