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		<title>Ross Coldiron</title>
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		<description>Latest updates from Ross Coldiron</description>
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			<title>Ross Coldiron posted a blog.</title>
			<link>https://stayclose.social/blog/112026/dune-awakening-is-more-intense-and-spectacular-than-most-survival-games/</link>
			<description><![CDATA[<br>Traversing across the sands can attract sandworms that will devour the player, taking all their gear, items, and - if nearby - their vehicles. Dune: Awakening 's sandworms devour and destroy everything, while standard deaths in conventional combat lead to minor losses. It not only helps realize the dangers of Arrakis, but ensures players are mindful of what they are carrying where. The demoist showed us a couple of vehicles players could use, all derived from the Dune franchise obviously, and losing them in such a vast world is no doubt a serious loss, alongside any high-level gear. Players could craft that gear again, but it requires finding the schematic, necessary materials, and so forth. Gaining anything in Dune: Awakening is an investment, and the sandworm can just wipe that all cl<br><br> <br>And Lynch’s strange film isn't being ignored either. "Lynch tried to grapple [with] a lot of the strange weirdness of the license, which is something which we don't want to ignore, we don't want to forget. That's part of the uniqueness of the world, and it's something we just want to keep on adding. And I keep telling the rest of the artists working on this, this is an opportunity that doesn't come around very often, to work on something this uniq<br><br> <br>However, the Dune world isn’t just the modern films. There’s the saga of books Funcom has primarly worked from, previous Dune strategy games, and the movie directed by the late David Lynch. With so much lore, it’s been a challenge for Funcom to ensure no mistakes make their way into the game. Helpfully, "Joel [Bylos, Dune: Awakening’s Creative Director] knows everything," Whelan says. "He knows the books inside and out, so you cannot get things past him because he sits right behind me, so he will catch thin<br><br> <br>Base building is another big part of Dune: Awakening ’s overall gameplay, with a separate building mode reminiscent of other base building games like No Man’s Sky . Players can scroll through sections like basic components such as walls and roofs, crafting machinery, and assorted furniture and see an outline of what it would look like before placement. These also come in styled sets for Houses that fans will be familiar with, offering different aesthetics, from the sleeker House Harkonnnen to a more traditional-style Atrei<br><br> <br>The meta-human aspect of Dune (constantly swirling around the concept of spice, an enhancing/mystical drug of sorts) lends itself well to basic archetypes, without going too over the top. Early abilities are largely locomotion-based , either attempting to close the gap between opponents or pull them toward you. It's a simple mechanical callback to action games of old, but it makes combat more exciting out of the g<br><br> <br>It’s exciting to hear that Funcom already has ideas for the future of Dune: Awakening. Working with such an established IP is exciting and limited, but Dune has plenty of variety to keep players coming back for ye<br><br> <br>Combat is exciting when you're going toe-to-toe with someone who has a personal shield , which you need to push through with a wind-up heavy melee attack. Depending on your build, you have myriad options available: pepper them with ranged attacks to throw them off, run/rush with the aforementioned movement abilities, or throw down in an epic knife fight, parrying and dodging at the right times. NPCs don't always put up a fight, but I'm interested in fully exploring the game's PVP element (an optional zone) in the final build. There's a lot of potential here in this combat foundat<br><br> <br>In the first five hours or so, a lot of the game is on rails, teaching you all of its facets and forcing you to put all of your knowledge together to stay alive. You'll need to salvage scraps of metal and other reagents, research blueprints, and build them yourself . It's a multistep process that can be tedious, especially for some of the more demanding crafting requireme<br><br> <br>Beyond that variety and the hundreds of hours of content expected in the base game, I was interested to hear where Funcom sees Awakening going in the future. Conan Exiles has been active since 2017 and gets large updates to this <br><br> <br>It’s understandable, albeit unfortunate, why the newest preview didn’t give much of the more MMO elements of the title away simply due to the location of the demo. However, what was clear from my time with the game was that Funcom has deeply leaned into the harsher aspects of Arrakis, with an emphasis on players having to build their character up from nothing . Even basic traversal is difficult at first, and it really captures the feeling of being lost and struggling in the desert post-crash. Though it’s hard, this harshness contributes to future feelings of accomplishment as w<br><br> <br>Troopers are a dedicated gunnery class in <a href="https://observatorioedu.com/">Dune Awakening Patch Notes</a>: Awakening that specialize in enhancing ranged weapon tactics for rifles, scatterguns, and bigger weapons such as missile launchers and lasguns, all of which can be crafted after researching the associated schematics. Trained in the Landsraad's Great Houses, which are part of Dune's deeper lore from before the Butlerian Jihad, Troopers are an effective and powerful ranged class. They have dynamic skills suited for exploration and epic battles, and make use of a starting feature called a Suspensor Belt that enables unique abilit<img src="https://i.ytimg.com/vi/e1gKrH_krTc/hq720.jpg" style="max-width:450px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="Survive the Deep Desert EASILY as a Solo or Group | Dune Awakening" /><br>]]></description>
			<guid>https://stayclose.social/blog/112026/dune-awakening-is-more-intense-and-spectacular-than-most-survival-games/</guid>
			<pubDate>Mon, 20 Apr 2026 06:59:09 +0000</pubDate>
			<dc:creator>Ross Coldiron</dc:creator>
		</item>
		<item>
			<title>Ross Coldiron posted a blog.</title>
			<link>https://stayclose.social/blog/112007/theres-nothing-really-stopping-funcom-adding-more-planets-to-dune-awakening/</link>
			<description><![CDATA[<br>Dune Awakening’s biggest change to the world is its story, and unfortunately, I wasn’t able to see much of it. Staying away from the world of Denis Villeneuve’s films, you play as a generic prisoner who’s sent to the desert. Of course, political intrigue quickly rears its head, but I’m told it becomes the focus later in the game as more characters and narrative arcs are introduced. I can’t comment on how the story will play out, but I wish the player character had a voice. One-sided conversations are always awkward in games like <a href="https://observatorioedu.com/">discover this info here</a> and Awakening could have bucked this tr<br><br> <br>Since Dune Awakening will become much more than a multiplayer survival game after you’ve spent dozens of hours with it, it’s hard to judge the experience after I’ve only just scratched the surface. As someone who often finds survival games dull and daunting, I’m glad Funcom has strived to make every venture into the wilderness intense yet rewarding.. I just hope that continues as you progress and slowly but surely follow in the footsteps of Lisan al-G<br><br> <br>However, staying on the ground gives you the chance to fight NPCs and other players. Dune Awakening’s third-person shooting feels surprisingly good - there’s a satisfying level of weight and control to eac action, so I was actively seeking out encounters instead of avoiding them which is so common in other survival titles. Fights aren’t simple either, so you need to be prepared for each <br><br> <br>"How do we take something that's 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it's a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can't be Star Wars, it can't be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They're all humans, but they've just been separated by time and space, and they develop very separate approaches to thin<br><br> <br>Combat in Dune: Awakening is similarly focused on recapturing all of Dune 's defining elements, from knife fights to break through defensive shields to vehicular showdowns. PvP is optional, while PvE is a defining part of gaining control over any corner of Arrakis. Players can ally with either the Atreides or Harkonnen and gain benefits as they rise in the esteem of their House, but the game also offers personal guilds to worry ab<br><br> <br>Traversing across the sands can attract sandworms that will devour the player, taking all their gear, items, and - if nearby - their vehicles. Dune: Awakening 's sandworms devour and destroy everything, while standard deaths in conventional combat lead to minor losses. It not only helps realize the dangers of Arrakis, but ensures players are mindful of what they are carrying where. The demoist showed us a couple of vehicles players could use, all derived from the Dune franchise obviously, and losing them in such a vast world is no doubt a serious loss, alongside any high-level gear. Players could craft that gear again, but it requires finding the schematic, necessary materials, and so forth. Gaining anything in Dune: Awakening is an investment, and the sandworm can just wipe that all cl<br> <br>Some quests will see players enter PvP and PvE zones to acquire items, complete objectives, and otherwise fight for these factions. The demo showed a player fighting through the remnants of a ship to acquire profitable salvageable, engaging enemies with weapons and abilities based on their character build. It was pretty straightforward and a lot of fun, with our demoist nearly dying in the process a couple of times. Fitting to the franchise is the ability to drain defeated enemies of water or blood. These conflicts go a long way in helping the MMO gameplay stand out, but there's a lot more to<br><br> <br>That existing lore, and the attention to detail of die-hard fans, was something the developers at Funcom constantly had at the front of their minds while developing Dune: Awakening . I spoke to Gavin Whelan, the studio's Senior Art Director, about working with an existing IP and what the future holds for the upcoming g<br><br> <br>Paul, and thus the Kwisatz Haderach, has not come into the world in Dune: Awakening and that simple change drastically changes events on Arrakis. Leto Atreides' lives, for example, and a "War of Assassins" has broken out on Arrakis between the Atreides and the Harkonnen. The conflict creates the backdrop for Dune: Awakening, which Game Rant saw a brief presentation of during Summer Game Fest. The game's presentation focused more on the gameplay than the story, but what's clear is how much this world looks like Dune - but isn't. Thankfully, Dune: Awakening takes from both the books and movies to create a more involved game world that isn't just endless s<br><br> <br>The feeling of spiritual powers permeates the playstyle, letting you become a telepathic terror with some truly satisfying combat mechanics. If you're looking for the assassin playstyle , this is your pick. Bene Gesserit is focused on high mobility, mastery of daggers, invisibility, and manipulating your targ<br>]]></description>
			<guid>https://stayclose.social/blog/112007/theres-nothing-really-stopping-funcom-adding-more-planets-to-dune-awakening/</guid>
			<pubDate>Mon, 20 Apr 2026 06:49:08 +0000</pubDate>
			<dc:creator>Ross Coldiron</dc:creator>
		</item>
		<item>
			<title>Ross Coldiron posted a blog.</title>
			<link>https://stayclose.social/blog/112006/theres-nothing-really-stopping-funcom-adding-more-planets-to-dune-awakening/</link>
			<description><![CDATA[<br>Dune Awakening’s biggest change to the world is its story, and unfortunately, I wasn’t able to see much of it. Staying away from the world of Denis Villeneuve’s films, you play as a generic prisoner who’s sent to the desert. Of course, political intrigue quickly rears its head, but I’m told it becomes the focus later in the game as more characters and narrative arcs are introduced. I can’t comment on how the story will play out, but I wish the player character had a voice. One-sided conversations are always awkward in games like this and Awakening could have bucked <a href="https://observatorioedu.com/">discover this info here</a> tr<br><br> <br><img src="https://freestocks.org/fs/wp-content/uploads/2021/04/white_tree_blossom_23-1024x683.jpg" style="max-width:430px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Since Dune Awakening will become much more than a multiplayer survival game after you’ve spent dozens of hours with it, it’s hard to judge the experience after I’ve only just scratched the surface. As someone who often finds survival games dull and daunting, I’m glad Funcom has strived to make every venture into the wilderness intense yet rewarding.. I just hope that continues as you progress and slowly but surely follow in the footsteps of Lisan al-G<br><br> <br>However, staying on the ground gives you the chance to fight NPCs and other players. Dune Awakening’s third-person shooting feels surprisingly good - there’s a satisfying level of weight and control to eac action, so I was actively seeking out encounters instead of avoiding them which is so common in other survival titles. Fights aren’t simple either, so you need to be prepared for each <br><br> <br>"How do we take something that's 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it's a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can't be Star Wars, it can't be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They're all humans, but they've just been separated by time and space, and they develop very separate approaches to thin<br><br> <br>Combat in Dune: Awakening is similarly focused on recapturing all of Dune 's defining elements, from knife fights to break through defensive shields to vehicular showdowns. PvP is optional, while PvE is a defining part of gaining control over any corner of Arrakis. Players can ally with either the Atreides or Harkonnen and gain benefits as they rise in the esteem of their House, but the game also offers personal guilds to worry ab<br><br> <br>Traversing across the sands can attract sandworms that will devour the player, taking all their gear, items, and - if nearby - their vehicles. Dune: Awakening 's sandworms devour and destroy everything, while standard deaths in conventional combat lead to minor losses. It not only helps realize the dangers of Arrakis, but ensures players are mindful of what they are carrying where. The demoist showed us a couple of vehicles players could use, all derived from the Dune franchise obviously, and losing them in such a vast world is no doubt a serious loss, alongside any high-level gear. Players could craft that gear again, but it requires finding the schematic, necessary materials, and so forth. Gaining anything in Dune: Awakening is an investment, and the sandworm can just wipe that all cl<br><br> <br>Some quests will see players enter PvP and PvE zones to acquire items, complete objectives, and otherwise fight for these factions. The demo showed a player fighting through the remnants of a ship to acquire profitable salvageable, engaging enemies with weapons and abilities based on their character build. It was pretty straightforward and a lot of fun, with our demoist nearly dying in the process a couple of times. Fitting to the franchise is the ability to drain defeated enemies of water or blood. These conflicts go a long way in helping the MMO gameplay stand out, but there's a lot more to<br><br> <br>That existing lore, and the attention to detail of die-hard fans, was something the developers at Funcom constantly had at the front of their minds while developing Dune: Awakening . I spoke to Gavin Whelan, the studio's Senior Art Director, about working with an existing IP and what the future holds for the upcoming g<br><br> <br>Paul, and thus the Kwisatz Haderach, has not come into the world in Dune: Awakening and that simple change drastically changes events on Arrakis. Leto Atreides' lives, for example, and a "War of Assassins" has broken out on Arrakis between the Atreides and the Harkonnen. The conflict creates the backdrop for Dune: Awakening, which Game Rant saw a brief presentation of during Summer Game Fest. The game's presentation focused more on the gameplay than the story, but what's clear is how much this world looks like Dune - but isn't. Thankfully, Dune: Awakening takes from both the books and movies to create a more involved game world that isn't just endless s<br><br> <br>The feeling of spiritual powers permeates the playstyle, letting you become a telepathic terror with some truly satisfying combat mechanics. If you're looking for the assassin playstyle , this is your pick. Bene Gesserit is focused on high mobility, mastery of daggers, invisibility, and manipulating your targ<br>]]></description>
			<guid>https://stayclose.social/blog/112006/theres-nothing-really-stopping-funcom-adding-more-planets-to-dune-awakening/</guid>
			<pubDate>Mon, 20 Apr 2026 06:48:58 +0000</pubDate>
			<dc:creator>Ross Coldiron</dc:creator>
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			<title>Ross Coldiron updated their profile information.</title>
			<link>https://stayclose.social/RossKgm25591378077/</link>
			<description />
			<guid>https://stayclose.social/RossKgm25591378077/</guid>
			<pubDate>Mon, 20 Apr 2026 06:48:43 +0000</pubDate>
			<dc:creator>Ross Coldiron</dc:creator>
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