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		<title>Suzanne Orme</title>
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		<description>Latest updates from Suzanne Orme</description>
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			<title>Suzanne Orme posted a blog.</title>
			<link>https://stayclose.social/blog/115952/what-avowed-could-learn-from-other-obsidian-entertainment-games/</link>
			<description><![CDATA[<br>Finally, Obsidian should keep some of the unique skill checks seen in New Vegas like low intellect dialogue options, Black Widow , Confirmed Bachelor, Sneering Imperialist, Terrifying Presence, Cannibal, and all the other perks that give the player unique options while talking to NPCs. Along with the Courier's lack of background these traits make every playthrough feel like a fresh experience with unique roleplaying opportunit<br><br> <br><img src="https://freestocks.org/fs/wp-content/uploads/2016/10/cemetery_cross-1024x683.jpg" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" />For fantasy fans who err towards evil, Avowed should also include multiple ways to introduce hostility to otherwise non-hostile default encounters. Players should be able to tell a traveler they meet on the road that they’re robbing them, for example, instead of just pick-pocketing in games like Skyrim and hoping they succeed. The NPC might then take several factors into account before deciding whether to give up their goods or put up a fi<br><br> <br>Microsoft purchased Obsidian back in 2018, just a few months after the release of Pillars of Eternity 2: Deadfire , giving the studio some stability. Since then Obsidian has undertaken a surprising number of confirmed projects. This includes Avowed , The Outer Worlds 2 , and continuing work on Grounded , the studio's Honey, I Shrunk The Kid s-inspired survival game. Despite Microsoft's backing, two major first-person RPGs and updates for a survival game seems like a lot to handle considering Obsidian's history. This had led many fans to worry that the studio may have bitten off more than it can c<br><br> <br>With voiceless protagonists, small cast of voice actors, and large but relatively free-form narrative worlds, the Elder Scrolls games rely on the imagination of the player more than many other major RPG franchises . Small details like being able to sit in chairs, zoom out, and manipulate objects and bodies go a deceptively long way towards allowing players to imagine their own stories in these wor<br><br> <br>In Skyrim , players could manipulate items to decorate their homes in extreme detail. They could sit in any chair at any inn and listen to a bard play music, and they could zoom out and see themselves as part of a scene. They could even famously put buckets over the heads of shopkeeper NPCs in order to break the character's line of sight, letting them steal as many items from the store as they could ca<br><br> <br>Obsidian's past financial struggles were likely one of the motivations behind taking the setting from Pillars of Eternity and using it for a more mainstream, accessible first-person fantasy RPG like Avowed . While CRPGs remain a relatively niche market, Avowed was almost immediately compared to Skyrim after its announcement trai<br><br> <br>When first-person fantasy RPG Avowed was announced by Obsidian Entertainment during 2020's Xbox Games Showcase, it didn't take long for fans to speculate that Obsidian could be delivering a spiritual successor to The Elder Scrolls . However, with Xbox Head Phil Spencer claiming that the game will be "very different" from Bethesda's flagship fantasy series, that initial assumption has been called into do<br><br> <br>If <a href="https://reconcavoafrofestival.com/">Avowed story guide</a> doesn’t figure out ways to create more dynamic opportunities in its open world, then there risks being a separation between the storytelling and the world that story is. As it stands, the classic first-person RPG formula tells a story through its quests, and presents the player with an open-world to explore. Until exploring that open world begins to create dynamic stories in its own right, it’s unlikely any new entry to the genre will be considered a worthy next-gen successor to Skyr<br><br> <br>If Obsidian's Avowed is going to feel like a truly next-gen RPG, then walking into a hostile camp with several followers should inspire a different reaction from the average NPC than walking in alone. Default enemy NPCs should factor in things like the player’s weapons, armor, and even reputation among their faction if they’re a part of one. A lone player may be surrounded as the bandits attempt to intimidate or rob them. A group of arrivals may inspire a more hostile react<br><br> <br>The dragons in Skyrim exist almost exclusively to be killed by the player, and the dragons only return to Tamriel at the beginning of the game. The dragons in Pillars of Eternity , in contrast, could feel far more like a part of the world the player is exploring, gifting the game with more diverse individual personalities and - hopefully - more dynamic and challenging combat encount<br><br> <br>Many dragons in Eora are also worshipped by Xaurips, a small reptilian race resembling Dungeons and Dragons ' Kobolds. Xaurips will often offer themselves as sacrifices to be eaten by the dragon they worship. They build their lairs around these creatures, and an old dragon may be the center of massive religious festivals in which hundreds of Xaurips are consu<br><br> <br>Unlike The Outer Worlds , Avowed also needs more enemy variety, and more ways to deal with non-essential NPCs beyond mowing them down in great numbers. The game could also do with a fully fleshed out crafting system. The more roleplaying variety the player is offered in Avowed , the bet<br>]]></description>
			<guid>https://stayclose.social/blog/115952/what-avowed-could-learn-from-other-obsidian-entertainment-games/</guid>
			<pubDate>Wed, 22 Apr 2026 08:03:32 +0000</pubDate>
			<dc:creator>Suzanne Orme</dc:creator>
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			<title>Suzanne Orme updated their profile information.</title>
			<link>https://stayclose.social/Suzanne50593579/</link>
			<description />
			<guid>https://stayclose.social/Suzanne50593579/</guid>
			<pubDate>Wed, 22 Apr 2026 08:03:19 +0000</pubDate>
			<dc:creator>Suzanne Orme</dc:creator>
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