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		<title>Nestor Plume</title>
		<link>https://stayclose.social/XYSNestor534220246/</link>
		<description>Latest updates from Nestor Plume</description>
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			<title>Nestor Plume posted a blog.</title>
			<link>https://stayclose.social/blog/2200/biohazard-5-reasons-code-veronica-should-be-the-next-resident-evil-remake-5/</link>
			<description><![CDATA[<br>Additionally, the significant changes that Capcom introduced in Resident Evil 3 remake allowed players to experience the same story but in a different way. Unlike in Resident Evil 2 , Capcom was more liberal in shuffling around the sequences of events in Resident Evil 3 . A good number of locations from the original game such as the park, the graveyard, and the dead factory were removed in favor of a more expansive hospital and the introduction of NES<br><br> <br>While not part of the main series, technically, Resident Evil: Code Veronica might as well be considered part of the overall inclusion, given its deep story and fairly strong integration into the main chronology of the series' lore and plot. Code Veronica presented one of the most unique and complex storylines in the Resident Evil series, which gave a ton of insight into another one of Umbrella Corporation's founders, Edward Ashford, and his family lineage. Code Veronica took players on a grand adventure that spanned Umbrella's Rockfort Prison island, all the way to their secret Antarctic facil<br><br> <br>From there, a Resident Evil 4 remake could continue making miniscule changes, but there's not really much else to tackle ideally. Resident Evil 4 's experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it'd be interesting to see how a reimagining could be tackled for Resident Evil<br><br> <br>Considering RE4 is known to sell better than Code: Veronica , it's more than likely Capcom will go with the money. The game was even able to sell roughly 1.6 million units for their 2016 re-release on Xbox One and PS4 . And that was just another remaster. When profits come first, Code: Veronica will need to take a back s<br> <br>Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for  <a href="https://www.adventuregamesfans.com/articles/echoes-in-the-shadows-my-love-letter-to-horror-s-masterpieces.html">horror games evolution</a> a Resident Evil 4 rem<br><br> <br>Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin<br><br> <br>Seeing a modern retake of Code Veronica and its unique settings and deep storytelling would certainly be a welcome addition to Capcom's Resident Evil Remakes. Capcom may already be testing the waters, considering Code Veronica was ported to the P<br><br> <br>Resident Evil 4 is a critically-acclaimed masterpiece that some believe to be the greatest game of all time. A next-gen remake, using the RE engine, has incredible potential to recreate magic. And considering that many fans and critics alike hail the series as something extraordinary, the hype would be through the r<br><br> <br>The graphics of RE4 holds up better to modern standards relative to Code: Veronica . Aesthetically-wise, a Code: Veronica remake would make better sense over RE4 . While RE4 would definitely benefit from a reboot, it would benefit Code: Veronica even more. Capcom could just remaster RE4 on next-gen consoles once again with improved textures and frame rate, and that would still likely sell decently-well. But for Code Veronica to sell well in the modern era, it'll need to be redone from the ground<br><br> <br>A good example of this is the way Brad Vickers died in Resident Evil 3 remake. In the original game, Brad died in front of Jill Valentine, after he was captured and killed by Nemesis. This scene soon became one of the most iconic and memorable deaths in the Resident Evil franchise, and surprisingly enough, Capcom decided not to include this in the remake. Instead, the 2020 reimagining finally gave Brad his redemption arc , allowing him to sacrifice his life to save Jill. Sure it's disappointing that Brad was killed by zombies instead of Nemesis, but the change made for a better story, making Brad's death more meaningful as compared to the original g<img style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" /><br>]]></description>
			<guid>https://stayclose.social/blog/2200/biohazard-5-reasons-code-veronica-should-be-the-next-resident-evil-remake-5/</guid>
			<pubDate>Sat, 06 Dec 2025 03:52:00 +0000</pubDate>
			<dc:creator>Nestor Plume</dc:creator>
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			<title>Nestor Plume updated their profile information.</title>
			<link>https://stayclose.social/XYSNestor534220246/</link>
			<description />
			<guid>https://stayclose.social/XYSNestor534220246/</guid>
			<pubDate>Sat, 06 Dec 2025 03:51:52 +0000</pubDate>
			<dc:creator>Nestor Plume</dc:creator>
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