Blogs
on February 26, 2026
Annapurna Interactive will be part of the PC Gaming Show, so it's possible that Telling Lies will appear. Telling Lies is an upcoming FMV game where the player has to watch one side of a video call conversations from four different characters in order to work out why they were placed under surveilla
It’s a worthy endeavor, and introducing Solos as a limited time mode is ideal. In order to combat the potential for an all-Pathfinder or all-Wraith meta, Respawn could introduce some character adjustments beyond slight damage- and speed-related nerfs and buffs like the ones it introduced at the beginning of Season 2 . Even with adjustments that increase incoming damage by 5% for Wraith, Pathfinder and Lifeline, this minor reduction didn’t appear to affect players’ choices at the competitive le
Game developers shouldn’t shy from risk, but they should also be prepared to make adjustments should this mode not work out as expected. In the meantime, casual players can stick to the standard three-player team mode, likely with the satisfaction of knowing that toxic random squad mates will be happily pub stomping over in So
Respawn could also strive to make sure that the lobbies are evenly distributed or, at the very least, not heavily weighted to consist of one character. However, that may pose challenges from a development perspective due to issues rerouting players to new servers based on their character selecti
For instance, Pathfinder has a unique set of skills that many find make this character a superior player for competitive play. During the recent ESPN EXP Apex Legends Missions Legends Invitational, nearly every professional team had a Pathfinder on the team in every game. In several cases, Pathfinder’s zip line specifically aided in a team’s
Eradicating duplicates is just one of the for-the-player quality of life improvements Apex Legends offers. When starting a match, there's virtually no load time, nor is there a lobby waiting area. Players get into matches almost immediately. During gameplay players can mark and highlight enemies, loot, or any point of interest on the map (a version of the marking system from Rainbow Six Siege mixed with enemy marking from Battlefield ) for very welcome in-game intel sharing/communication. When picking up mods and armor, items are automatically equipped where they should be instantaneously and there's already ammo in the weapon. Every thing a player would want or imagine should happen with fundamental game mechanics, simply does in Apex Legends and it just goes to show how other shooters and battle royale games are missing out on some key featu
Speaking of which, when paired with a Bloodhound, that smoke becomes quite a handy tool. Bloodhound has two abilities to help him see in this situation. His Active ability will take a snapshot of enemies for the whole team to see, and his Ultimate will make the enemy glow red despite the smoky conditions, allowing him to gun down players like nobody’s busin
It almost seems as though each character was designed with solo play in mind, given that the only character with an ability that’s no longer useful at all in a Solos Mode is Lifeline. Though Lifeline will no longer be able to leverage the ability to quickly revive teammates, she still has a fast heal as part of her passive, which is extremely helpful as a solo pla
Respawn entertainment has also already clearly outlined its future plans, and Apex Legends is designed to be modular in a way that we can see plenty of interesting events and tweaks coming. Imagine a mode with larger squads, different gear, or changes to the map. It's all possi
New Castle’s ultimate ability is undeniably strong this season and it works best for teams looking to hunker down. Add to that Rampart’s quick-deploying Amped Cover, and players can fortify a building and create a cover out of nothing when fighting in the open. Rampart’s Amped Cover also lets players reload their firearms quicker, which could turn the tide of the bat
A skilled player can do perfectly fine using the Longbow, but it's a bit slow. The damage per shot is very solid, but the DPS suffers greatly from the lag between shots, and it leaves your opponents a lot of room to get into cover for a quick heal. It's not a bad gun, but high DPS, high-pressure weapons result in decisive victories far more of
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