Battlefield 5 had a lot of marketing hype on the way to its release, but quickly found itself under pressure from fans due to the live service approach being the source of many complaints. Over time the game struggled for a number of different circumstances, while games like Modern Warfare mostly saw praise. Even though Modern Warfare had its own share of problems, the game was very successful and is still riding great momentum. Battlefield 6 may need to make some serious adjustments if the seri...
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During EA Play's 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA's first-party development studios like BioWare, Criterion, and DICE. "Our studios are taking their crazy, ambitious ideas and making them real," stated Miele. "Every console generation DICE sets the bar for excellence in audio and visual presentation. We are cr...
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With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic setting in Battlefield 2143 , a follow-up to Bad Co...
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With DICE supposedly having "crazy ambitious ideas" planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f Electronic Arts is planning to release t...
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"Functionally" is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its "Levolution Events" during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of Battlefield: Bad Company __ and Bad Company 2 's destruction wasn't in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM s...
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