I keep seeing misinformation about this (including in the comments section here already), so I sat down with our lead artists to get their perspective. They shared a bunch of fascinating information, so I'm passing it on here for anyone who’s genuinely interes PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout th...
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The Los Angeles expo has reined supreme as one of the year’s largest, priciest, and most-watched events for its major gaming industry reveals and teases. Originally, E3 was understood primarily as an insider event for press and publishers in the gaming industry but, as of recently, the convention has opened its doors to the public, with special "Gamer Passes" made available to unaffiliated consumers excited for the demo stations, booths, special events, and more. But before all that happens, the...
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Not long after the Battlefield V battle royale announcement was made, Brendan "PlayerUnknown" Greene of PlayerUnknown's Battlegrounds fame, took to Twitter to respond. In all caps lock, the famed game developer sent the Battlefield Twitter account a public message, welcoming the "old friend" to the battle royale c Rigney went on to assure fans that the most recent map, the Sanhok jungle map, was made with even less pre-made assets, and that the upcoming winter map , will have an even higher rati...
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PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o With Sanhok's smaller scale, matches are expected to be quicke...
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"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for...
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