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A lot can happen during game development. Certain gameplay features may turn out duller than expected. Story beats may not work as the developers envisioned. New ideas may come about that force devs to completely rethink their games. Whatever the reason for the changes, there are many occasions where games start out as one thing, and by the end of the development are something completely differ Rare's original vision for GoldenEye 007 was that of a 2D side-scroller for the SNES that would play s...
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In summary, Resident Evil 2 added some new enemies, such as the Ivy Zombies, made some drastic changes, such is the case of Plant 43, while some of the enemies in the original game were absent, including spiders, moths and crows. While there was some ambitions to include some drastically new enemies, as shown in the concept art, they never made it to the final cut. In the end, the remake of Resident Evil 2's zombies sticks very close to the familiar grounds of the original in terms of its choice...
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In the first ten minutes of Resident Evil 3 alone, it is already apparent that the remake is significantly different than the original game. It is obvious that Capcom knows that players are anticipating to see some of the iconic moments from the original game, and in a very gutsy move, decides to cut all of those out, surprising players when things don't go the way they did in the original. This may be disappointing to some, but reworking the game in its entirety allowed both new and veteran pla...
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If Capcom wants to get to the root of what initially made the RE series special, they should stick along the survival horror route. The recent remake of Resident Evil 3 already brings fans into a horror/action-adventure hybrid. With a RE4 remake, Capcom would be venturing even further away from the survival horror set Considering RE4 is known to sell better than Code: Veronica , it's more than likely Capcom will go with the money. The game was even able to sell roughly 1.6 million units for thei...
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Resident Evil 4 , though featuring plenty of familiar cramped spaces that the franchise was known for, was the first game to truly blow the world out into a more vast, open-air world. The game still remained true to the core of Resident Evil , but Resident Evil 4 was revolutionary not only for the franchise but for games in general. Despite being confined to the series' trademark tank controls, the game was incredibly innovative in perfecting the third-person shooter genre. The over-the-shoulder...
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From there, a Resident Evil 4 remake could continue making miniscule changes, but there's not really much else to tackle ideally. Resident Evil 4 's experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it'd be interesting to see how a reimagining could be tackled for Resident Evil Bringing back such a game a...
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Questing and World Exploration How To Wait And Pass Time How to Fast-Travel How To Destroy Bridges (& How To Repair Them) What Do Exclamation Marks Mean? How to Stop NPCs & Guards from Being Hostile Things You Should Not Sell To Shops All Map Icons, Explained How to Avoid Fall Damage All Portcrystal Locations (& How to Get Portable Portcrystals) How Riftstones Work (Tips & Tricks) What Do Quest Hand Icons Means? All Riftstone Locat The tone and semantics resonate a slow unfolding of the city's l...
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Resident Evil 4 is a critically-acclaimed masterpiece that some believe to be the greatest game of all time. A next-gen remake, using the RE engine, has incredible potential to recreate magic. And considering that many fans and critics alike hail the series as something extraordinary, the hype would be through the r With many potential options for Capcom to choose from in digging up and revamping its most standout game titles, the current industry trends in gaming offer much potential to any one...
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