by on April 10, 2026
The main objective when pushing A should be taking control of Heaven. This requires a lot of proper ability usage and good team coordination. Blocking vision of A Short will allow players to either aggressively push through Short or sneak behind A Site through Hea There will probably be a defending enemy in Heaven, so talking out the opposing player should be of utmost priority. A Site does have a lot of angles, so it’s recommended to check very corner before proceeding furt While he has the abi...
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by on April 10, 2026
As of this writing, Split is one of the most controversial maps in Valorant due to it being extremely defending team sided. It has two bomb sites, both of which are very different and unique. A site is pretty wide open with not much cover whereas B site is very congested with multiple structures on it. Due to Split having a lot of angles and covers, many players do not like playing on the Fast and furious, Aries are known for being particularly competitive. They love a playstyle that provides a...
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by on April 10, 2026
VALORANT oozes quality. Though not everyone's cup-of-tea, the art-style is both appealing and visually consistent. The look is simply clean – and that's exactly what many competitive FPS players desire. Sound design is clear and unobstructed, featuring intuitive footstep volume and directionality. The resulting combination of great visuals, clear sound, and smooth performance makes for some satisfying action. In other words, getting a couple of quick headshot kills during a match feels really, r...
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by on April 10, 2026
While being one of the latest Sentinels to be added to Valorant , Deadlock also remains one of the least effective Sentinels in the game, as most of her abilities can be countered quite easily. Except for Deadlock's X-shaped Barrier Mesh blocker, which is her most powerful ability, the rest of her skills are not powerful enough to challenge the oppon The Snake Bite is a pretty simple ability but has a variety of uses. The most obvious use is its area denial, preventing enemies from accessing a c...
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