Fans of artistic expression in the form of video games were less than surprised to see Shadow of the Colossus , the second title from Team Ico garner critical acclaim while casting many assumptions about game design to the wind. Featuring no NPCs, no standard enemies, no towns or dungeons, the game simply tossed the player up against a gallery of hulking monsters whose weaknesses had to be deduced before being defea By working the plot of Portal into the world of Half-Life - and giving the playe...
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