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April 21, 2026
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In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as w While Death Stranding will always have its fans that love the game for what it is, a sequel could still stand to improve on its strand-type formula. These are just a few of the worst things about the original Death Stranding that could stand to be improved. It's still very early, with plenty of time for **Death Stranding 2 Lore Stranding 2 ** to learn from the mistakes of what came bef For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w Fighting humans also doesn't fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one's patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bosDeath Stranding was an unproven experiment at the time and also one of the most ambitious triple-A titles operating within the traditional system we’d ever seen. Sony gave Kojima a blank cheque and allowed him to create whatever he wanted purely because his exclusivity was more than enough of a draw. I can’t think of many games where the finished product matches up to its reveal trailer so perfectly, making it clear that whatever he had in mind for the game was clear from the very beginning, and its relatively short development cycle was spent iterating upon the initial pitch until it became the game we know today. **Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren't as well recei He has had multiple roles in the Resident Evil series . This includes Resident Evil: The Darkside Chronicles , and Resident 6 where he voices Jake Muller, who is the son of Albert Wesker. His voice can also be heard in other Japanese games, including Fullmetal Alchemist and the Broken Angel, Naruto Shippuden: Legends: Akatsuki Rising , White Knight Chronicles , several Final Fantasy games, and Ninja Gaiden 3 where he does voice acting for protagonist Ryu Hayabusa. He voices Ryu once again in Dead or Alive: Dimensions . His voice can also be heard in Tales of Vesperia , where he plays Yuri Low Other notable roles Troy has under his belt include Simon in Spider-Man Miles Morales , Bruce Banner in Avengers , Magni in God of War (2018), and Delsin in Infamous Second Son . His good work has earned him several nominations and awards in the gaming world. These include a NAVGTR Award for Lead Performance in a Comedy for his Rhys in Tales from the Borderlands , a BTVA Voice Acting Award for Voice Actor of the Year, and both a VGX Award for Best Voice Actor and a NAVGTR Award for Lead Performance in a Drama for his work in The Last of Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation netwo
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April 21, 2026
3 views
In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as w While Death Stranding will always have its fans that love the game for what it is, a sequel could still stand to improve on its strand-type formula. These are just a few of the worst things about the original Death Stranding 2 Lore Stranding that could stand to be improved. It's still very early, with plenty of time for **Death Stranding 2 ** to learn from the mistakes of what came bef For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w Fighting humans also doesn't fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one's patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bosDeath Stranding was an unproven experiment at the time and also one of the most ambitious triple-A titles operating within the traditional system we’d ever seen. Sony gave Kojima a blank cheque and allowed him to create whatever he wanted purely because his exclusivity was more than enough of a draw. I can’t think of many games where the finished product matches up to its reveal trailer so perfectly, making it clear that whatever he had in mind for the game was clear from the very beginning, and its relatively short development cycle was spent iterating upon the initial pitch until it became the game we know today. **Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren't as well recei He has had multiple roles in the Resident Evil series . This includes Resident Evil: The Darkside Chronicles , and Resident 6 where he voices Jake Muller, who is the son of Albert Wesker. His voice can also be heard in other Japanese games, including Fullmetal Alchemist and the Broken Angel, Naruto Shippuden: Legends: Akatsuki Rising , White Knight Chronicles , several Final Fantasy games, and Ninja Gaiden 3 where he does voice acting for protagonist Ryu Hayabusa. He voices Ryu once again in Dead or Alive: Dimensions . His voice can also be heard in Tales of Vesperia , where he plays Yuri Low Other notable roles Troy has under his belt include Simon in Spider-Man Miles Morales , Bruce Banner in Avengers , Magni in God of War (2018), and Delsin in Infamous Second Son . His good work has earned him several nominations and awards in the gaming world. These include a NAVGTR Award for Lead Performance in a Comedy for his Rhys in Tales from the Borderlands , a BTVA Voice Acting Award for Voice Actor of the Year, and both a VGX Award for Best Voice Actor and a NAVGTR Award for Lead Performance in a Drama for his work in The Last of Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation netwo
Be the first person to like this.