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March 12, 2026
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Jinchu-Maru - This is an interesting katana that is really only useful to players who are using a specific cybernetic ability, but those who are will be able to deal massive amounts of damage to their foes. All players who use it will be able to deal double damage to any enemy that has at least twice as much health as them, which makes it great to use against bosses. Those who have the Kerenzikov ability (the one that slows downtime for a few seconds ever so often) will be able to be to deal critical hits with every strike and double damage on their last strike as long as it is active. This means that players who wield this weapon properly can potentially do quadruple damage against stronger enemies. Players will find this weapon during the job Play It Safe where it is dropped by With the release of Cyberpunk 2077 Update 2.0, Attributes have been given a revamp. Everything has changed when it comes to the best perks in Cyberpunk 2077 , and players have a seemingly infinite amount of possibilities available to them and their builds, including the Intelligence tree, which is dedicated to assisting in the power of the player’s netrunning abilit Knowing exactly what weapon to pick can be a pretty difficult process for players though because there is just so much out there. With such a massive amount of weapons to choose from players will want to know what to use and where they can acquire them. Those who are going for a melee build especially will want to know what the best melee weapons in the game are. This guide shows the best unique melee weapons and where to find t One very effective weapon choice in the game are the submachine guns. These weapons typically have an incredibly high rate of fire and perform very well at short to mid-ranges, which is where most firefights will happen in Cyberpunk 2077 . As enemies close in on players to take them out from point-blank range they will want to have the most versatile weapon type in their inventory will want to pick up a good submachine gun as soon as possible. This guide shows players the best ones in the RPG game story guide and how to find t While submachine guns are relatively ineffective at long ranges, they succeed incredibly well at the mid to short ranges. This makes the submachine gun a great counterpart to sniper rifles considering players will be able to cover all ranges effectively and use weapons that use different types of ammo. Many players may find these weapons useless on account of their very low damage stats when compared to assault rifles, but it must be remembered that they have a much higher rate of fire and are more maneuverable close-up. Players who want to be prepared for almost any situation will want a good submachine gun in their invent Problem Solver - Much like the Yinglong, the Problem Solver looks like a pretty big disappointment upon first glance. Sadly unlike the Yinglong it continues to remain a pretty weak weapon compared to all of the other submachine guns. Its initial DPS is actually higher than the Yinglong, but it doesn't have any other advantages to help set it apart from other basic guns in the game. The only additional trait it sports is the chance to inflict bleeding, but that can be found on a bunch of non-unique submachine guns as well and some of those have a higher damage output to begin with. The biggest plus that this weapon has going for it is that it can be acquired early on in the game. All players have to do is pick the Problem Solver up from one of the enemies during the Riders On the Storm miss Tsumetogi - When it comes to raw damage per second for melee weapons in Cyberpunk 2077 , the Tsumetogi katana is by far the best option available for players. This weapon has the highest base DPS count of any other katana in the game as long as players aren't using certain special abilities. There is also a small chance to shock enemies with every swing, which is fairly likely to happen since the Tsumetogi can be swung five times every second. On top of all of this though this katana also grants players increased shock resistance, which can be highly necessary for a vast majority of fights in the game. In order to track it down, players will need to do the Pisces side quest for Judy. Players will find it in the room with the Tyger Claw bosses either on the table or on one of the enemy's bod Lizzie can be found outside of Judy’s room (in the basement) in Lizzie’s Bar during Act Two. After players complete the mission titled The Space in Between, the tech pistol can be found on the table near Judy’s r Tinker Bell - This is a very odd weapon that's stats seem a little counter-intuitive on paper. The Tinker Bell automatically does reduced damage against enemies as part of one of its abilities, but to counteract this it also has the chance to knock an enemy unconscious momentarily. This means that players will be able to attack an enemy without worrying about them being able to attack back. On top of this, there is also a small chance of dealing shock damage to enemies on every swing, and this damage can even stack on top of the stun damage. When used effectively players will be able to render enemies completely immobile. Players will be able to find this weapon during River's Hunt quest underneath a tree at Edgewood F
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