Most games maintain a steady stream of information that floods the screen. Little markers delineating new destinations. A compass to coordinate movement with your position on the map. Reminders for the quest that you're undertaking. Indicators of health, stamina, or any other status that might be necessary. Everything is designed to assist the player and ensure that you're not lacking context. Red Dead Redemption 2 throws that out the window. You're going to die. You're going to get lost. That's...
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