It's an unreliable tactic for a number of reasons. First of all, this game is incredibly fast. Players zip and dash around the map at all times. They're hard enough to hit at medium ranges. But when you're looking down a scope at these players from a far distance, it's incredibly hard to "lock on" to the enemy. There's also bullet drop in this game, which means you have to aim way higher at long distances, and lead your targets when they're mov As the player count dwindles, the battles get much ...
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