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April 12, 2026
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Leona's passive, Sunlight, applies a 1.5 second debuff to enemies hit by any of her abilities. When afflicted by Sunlight, damage dealt by ally champions will consume the debuff and deal bonus magic damage based on Leona's current level. Since only ally champions can consume the sunlight charge, Leona will benefit the most from this passive by using teamwork and sticking near her team's Killstreaks no longer award 30- 100 but instead 20-90. Along with the gold nerf of 7.26, this should further work to slow down early MOBA game strategy level differences between teams following a few unfavorable scraps and will place more emphasis on the mid and endgame. Valve is also literally slowing down movement for some characters by moving away from percentage-based movement speed bonuses to flat number increases. For example, Boots of Speed, Power Treads, and Arcane Boots used to all say +15%, and now instead say Speaking of Death Prophet, players may be frustrated to hear that the character has received another round of nerfs following changes only recently. Apart from his starting speed reduced from 315 to 310, Exorcism now provides a movement speed bonus of 16/18/20%, down from 20% at all times, and the mana cost at all levels is now 50 more than before. The character will likely continue to see play, but mostly by diehard fans, and we hope this is the last round of nerfs the character is subjected to rece Garen serves as a reliable Tank for both beginners and veteran players. Thanks to Passive - Perseverance, Garen has boosted health regeneration, enabling newbies to tinker with combos. While Garen struggles against ranged combatants, he can easily punish Champions in me This means that certain heroes who have a high base movement speed such as Keeper of the Light will benefit less from the use of these items compared to before because they are receiving a bonus that disregards their inherently high base speed. On the opposite end of things, heroes that are inherently slower in their base speed like Medusa will benefit slightly by becoming faster than when using percentage-based bonus items for movement speed. Players who do not pay attention to this change will certainly be in for a rude awakening as they slightly overextend with a hero that was slightly faster only last w Leona's best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona's abilities and provides extra resistances on top of Leona's already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you'll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona's Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you're playing an aggressive Leona that likes to roam because then you don't have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-game, so it is worth taking Overgrowth if you suspect a long g After a less than 1 second delay, Leona's Ultimate ability, Solar Flare, directly beams a target location with solar energy. Enemies struck by the center of this beam are dealt magic damage based on Leona's level. Enemies directly struck by the beam are also slowed by 80% and stunned for 1.5 seconds. Enemies that are within the AOE of the Solar Flare but have not been struck directly by the center are dealt the same magic damage and slow, but not stunned. This ability is best used when the enemies are in very close proximity to each other. Since its an AOE ability and not a single-target one, you can stun multiple enemies with the epicenter as long as they manage to be right on top of each other. Using this ability after Zenith Blade and Shield of Daybreak means that an enemy can be immobilized for a whopping 3 seconds, which is more than enough time for your team to back you A somewhat recent item that is no longer in the game for several reasons. Initially granting the user 50 armor and magic resist and movement speed around turrets. What people remember the ZZ'Rot Portal for is its ability to summon void minions to push waves. An active ability to drop a portal that endlessly spawns minions that push up a lane. If not dealt with, this item can hold waves for a long time, and help siege objectives. Also, every 4th minion it spawned as buffed, but each minion died after about 4 seconds on their
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April 12, 2026
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Leona's passive, Sunlight, applies a 1.5 second debuff to enemies hit by any of her abilities. When afflicted by Sunlight, damage dealt by ally champions will consume the debuff and deal bonus magic damage based on Leona's current level. Since only ally champions can consume the sunlight charge, Leona will benefit the most from this passive by using teamwork and sticking near her team's Killstreaks no longer award 30- 100 but instead 20-90. Along with the gold nerf of 7.26, this should further work to slow down early game level differences between teams following a few unfavorable scraps and will place more emphasis on the mid and endgame. Valve is also literally slowing down movement for some characters by moving away from percentage-based movement speed bonuses to flat number increases. For example, Boots of Speed, Power Treads, and Arcane Boots used to all say +15%, and now instead say Speaking of Death Prophet, players may be frustrated to hear that the character has received another round of nerfs following changes only recently. Apart from his starting speed reduced from 315 to 310, Exorcism now provides a movement speed bonus of 16/18/20%, down from 20% at all times, and the mana cost at all levels is now 50 more than before. The character will likely continue to see play, but mostly by diehard fans, and we hope this is the last round of nerfs the character is subjected to rece Garen serves as a reliable Tank for both beginners and veteran players. Thanks to Passive - Perseverance, Garen has boosted health regeneration, enabling newbies to tinker with combos. While Garen struggles against ranged combatants, he can easily punish Champions in me This means that certain heroes who have a high base movement speed such as Keeper of the Light will benefit less from the use of these items compared to before because they are receiving a bonus that disregards their inherently high base speed. On the opposite end of things, heroes that are inherently slower in their base speed like Medusa will benefit slightly by becoming faster than when using percentage-based bonus items for movement speed. Players who do not pay attention to this change will certainly be in for a rude awakening as they slightly overextend with a hero that was slightly faster only last w Leona's best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona's abilities and provides extra resistances on top of Leona's already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you'll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona's Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you're playing an aggressive Leona that likes to roam because then you don't have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-MOBA game strategy, so it is worth taking Overgrowth if you suspect a long g After a less than 1 second delay, Leona's Ultimate ability, Solar Flare, directly beams a target location with solar energy. Enemies struck by the center of this beam are dealt magic damage based on Leona's level. Enemies directly struck by the beam are also slowed by 80% and stunned for 1.5 seconds. Enemies that are within the AOE of the Solar Flare but have not been struck directly by the center are dealt the same magic damage and slow, but not stunned. This ability is best used when the enemies are in very close proximity to each other. Since its an AOE ability and not a single-target one, you can stun multiple enemies with the epicenter as long as they manage to be right on top of each other. Using this ability after Zenith Blade and Shield of Daybreak means that an enemy can be immobilized for a whopping 3 seconds, which is more than enough time for your team to back you A somewhat recent item that is no longer in the game for several reasons. Initially granting the user 50 armor and magic resist and movement speed around turrets. What people remember the ZZ'Rot Portal for is its ability to summon void minions to push waves. An active ability to drop a portal that endlessly spawns minions that push up a lane. If not dealt with, this item can hold waves for a long time, and help siege objectives. Also, every 4th minion it spawned as buffed, but each minion died after about 4 seconds on their
Be the first person to like this.