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April 18, 2026
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Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t But that's still two years away, and that means that there are still a lot of great games releasing exclusively on the PS4. Some of the games expected in 2019 are probably some of the most highly-anticipated games in recent years. Not only will Naughty Dog finally release The Last of Us 2 , a follow-up to its 2013 zombie action adventure title, but Hideo Kojima should, hopefully, release Death Stranding 2 characters|https://deathstranding2world.com/ Stranding , his first title since his controversial departure from Konami. The new year will bring a little something for everyone on the PlayStatio However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent "major plans, but just fragments of new ide Few AAA games of recent years are as unique or as divisive as Death Stranding . While the unconventional gameplay of Hideo Kojima ’s open-world post-apocalyptic delivery sim failed to resonate with a lot of players, plenty of fans have been curious to see it expanded upon in a potential sequel. To that end, Kojima has clarified a few things about a piece of concept art that had fans thinking that he was teasing such a g For the uninitiated, Kojima caused a stir this summer when he tweeted what many believed to be concept art for a new Death Stranding game . Back in June, the developer shared a photo of his desk, and eagle-eyed fans took notice of an illustration of a never-before-seen vehicle branded with "BRIDGES," the name of the corporate government that protagonist Sam Bridges works for. Naturally, this has resulted in plenty of speculation as to what it could mean for the future of Death Strandi One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn't have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol The PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch a rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included in the post, as it shows just how detailed the armor worn by the foe is. However, Xenolith3D’s portrait of Ellie stands out, as it showcases the level of detail in the character models of the award-winning The Last of Us Between the world premieres and the awards being given out, video game enthusiasts have many reasons to tune in to The Game Awards every year. This year's event has the potential to be the biggest Game Awards yet, and it will be exciting to see how it all goes d If the sequel goes north instead of south, the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work as a stunning setting all on its own thanks to the glacial lakes containing some of the bluest water on the entire planet, casting reflections of the endless woods and hilltops that stretch out into the distance. For a more relaxed area, the dense forestry to be found in British Columbia would provide a soothing sense of serenity during the player's travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude of cultures and beliefs from around the world, giving players little pieces of everywhere in a future of days gone So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur
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