Let me tell you the story of a player who didn't know about the existence of lock breakers in the early going. I'd seen doors blown open with what I believed to be dynamite early on in the game in a cut-scene, and so foolishly assumed that, surely, tossing dynamite on the back of a locked caravan was the way to open During the final mission of Chapter 6, Arthur Morgan can make one of two choices: help John Marston escape thus bringing the arc he has been following all game to a close and ensurin...
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