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my blog post: Minecraft Parkour
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December 17, 2025
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Witches aren't exactly the most imposing enemies in Minecraft . After all, they simply look like a Villager dressed in "spooky attire." One might mistake them for a Villager celebrating Halloween, but ignoring their presence is a mistake. Witches have a nasty poison that lasts for an agonizingly long 45 seconds for any player that's hit by their toxic concoctLooking back at my own experiences, my situation isn’t too much different than a lot of the experiences seen in the younger crowd who are being introduced to Minecraft or Wii Sports today. It might seem silly at first, but the appeal of these games is so vast and varied that it’s difficult to be scared away from gaming that badly. It’s an age where what defines a game is so ambiguous and diverse that it’s near impossible to be turned off by absolutely every title on the market. This is why games are such a fantastic medium today; there’s just so much to play. New niches are being formed and filled as we speak and even the most jaded, cynical technophobe would have to find some aspect of a video game that’s worth a considerable look. It’s hard to explain what exactly makes games so magical, since we all have our own little moments of fascination with games, ones that kept us playing throughout the entire story and into the sequel.Minecraft: Story Mode has managed to surprise fans of episodic games with every episode released. While the second episode might not have proven that, both Episode 1, Episode 3 and now Episode 4 have not disappointed. Probably the best episode yet in both content and character development, Minecraft: Story Mode - Episode 4: A Block and a Hard Place will leave you emotionally defeated. Lasting a little bit over two hours, the episode gives closure to the events that Jessie and his friends are facing in saving the world from the Witherstorm. It begins right where you left off last, either Ellegard or Magnus having died (according to the decision that you make) and Gabriel having been rescued but with no recollection of what has happened (a side effect from having Wither Sickness). You all run from the storm only to find safety in a cave, still within the storm's range.A lot of us remember our very first video game rather fondly. While I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’s actually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you "a gamer"?I’m not going to argue that every game should sell itself vertical slice demos. There’s obviously a lot of cost involved in giving away a standalone product, and not every game lends itself to this sort of distillation. However, both Dead Rising and The Stanley Parable went the extra mile with their demos and garnered excellent sales. The same seems to be holding true of Bravely Default. Developers capable of building a short standalone scenario should definitely consider it when it comes time to market their games.So what convinces us to play games in the first place? To answer that, you’d need to look at every game ever made, because that’s the solution. Because of everything games can, have, and will ever do.And understanding what initially draws a person into video games is all the more difficult today. With three major consoles on the market and an avalanche of games to play, newcomers to the gaming world have ample opportunity and choice to select from. Fans of sports games are able to experience the fun of managing their favorite player rosters with Madden . Fans of Dungeon and Dragons or other tabletop games are able to get a faster-paced and more cinematic version of role-playing with The Elder Scrolls . Alternatively designed games like Minecraft Parkour , Journey and The Stanley Parable are becoming interesting to scholars who find fascination in experiencing a story from an unorthodox viewpoint. There are so many different styles and genres to choose from that, now more than ever, finding out why anyone gets into games is a question with too many answers to list.Over the past few weeks I’ve spent a frankly irresponsible amount of time on my 3DS, a great deal of it with A Link Between Worlds . But when I wasn’t busy rescuing princesses from other princesses (or, uh, doing actual work for the site) I was delving into Bravely Default . Not just the full game, but the demo. Most of us have, at one point or another, obsessively played a demo for a game that had us hyped, but what may surprise you is that I’ve sunk over 10 hours into a single playthrough of this one. Any way you slice it, that’s a lot of content for free software. Well, I say "any way," but it comes pre-sliced, vertically.
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