My name is Ferne (38 years old) and my hobbies are Locksport and Seaglass collecting.
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March 15, 2026
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Once upon a time, Bungie justified microtransactions by saying that all future, non-major expansions would be free. They held that promise throughout the lifespan of The Taken King and Rise of Iron, but have since broken it. Not only do we have to pay for expansions again, but most of the loot that could previously be earned during Destiny’s lifecycle is also all locked behind microtransactions. Every ship, sparrow, cool shader, ornament, and emote can’t be obtained by completing challenges in-game, but only by opening Loot Boxes. Considering that Bungie was just caught handicapping XP gains to encourage real-money purchases, this move feels entirely wrong.Curse of Osiris’ plot can be beaten in two hours and is filled with so much repetition and so little exposition. Osiris, who is the character this DLC is about, only shows up in the flesh for a minute at the very end. The main villain is just an ominous robot who shows up and then is defeated through a quick-time event. To understand how lazy this story is, look no further than the ‘Deep Storage’ mission, which is just a re-purposed ‘Pyramidion’ strike. The campaign does hold one bright spot; Sagira, Osiris’ ghost. Voiced by Morena Baccarn (Firefly, Gotham), Sagira briefly becomes your companion during a large portion of the campaign and is a real delight. Charming and well-written, it’s disappointing when she does finally leave. Nolan North’s performance as Ghost has declined in quality over the years, and it would have been great if players got the option to choose who they wanted as their companion.The Destiny 2 beta is showing positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things like the item menu from players, however, those feelings of unease just won’t go away.It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes -- one called Quickplay, and one called Competitive. While it's not yet prevalent now how this will affect things, it sounds similar to Overwatch's system. It could mean that Destiny 2 will also have seasons, where you're ranked based on performance, which would be a great addition to the Crucible.On paper, The Infinite Forest sounds like a fascinating concept. Bringing in procedurally-generated dungeons would be an exciting way to invigorate the endgame like with Bloodborne’s Chalice dungeons. Sadly, even this concept is ruined thanks to asinine levels of repetition. All the Infinite Forest is is just a linear set of platforms populated with generic enemies players have been fighting for the past three years. The sad thing is, there’s not much of a challenge here. It’s possible just to skip the enemies and head towards the door. On occasion you do need to kill an enemy to unlock the door, you can accomplish it by just hanging near the last platform and shooting them from afar.Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It's hands down the most deterring raid every created for destiny 2 tips. Which is why Bungie's messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.While Destiny might not be your standard MMO because it’s also a shooter, it's nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.
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March 15, 2026
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Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.Destiny 2 has its share of issues, a lot of them to be frank, but it’s still an entertaining adventure that the developers have properly improved. The shooting mechanics are some of the best in the business, and the art team has done an amazing job in bringing this futuristic universe to realization. With that said, it’s not a monumental leap, feeling less like a sequel and more like an overloaded expansion. That’s not to mention the worlds, while beautiful, are less memorable than most of what the original game had to offer. Thankfully, Bungie and Activision have outdone themselves with the PC port. While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you’ll never want to go back to another 30 FPS shooter. The keyboard and mouse controls also add a level of precision you couldn’t find on consoles, making this the go-to version to get. In the end, the PC release will give players a decent idea what console players have been talking about over the last three years, for better or for worse.Unfortunately, most of the rest of the content Curse of Osiris provides isn’t top quality. Mercury doesn’t offer the space or sense of wonder other areas provide to make it a worthwhile social space or area to explore. The Lighthouse, the new social space, is way smaller than it was in the original Destiny, and it only contains one vendor to interact with. Meanwhile, the open area of Mercury is just a tiny circle, so tiny in fact that Sparrows are disabled to give the illusion it's bigger than it really is. On Mercury, you’ll find one public event, three adventures, and one Lost Sector. For a planet that has been teased since the initial release of Destiny, it’s appearance in Destiny 2 is underwhelming.Destiny 2 is headed in the right direction. Perhaps it's too little too late or maybe it could pull a healthy player base back in. For now, Destiny 2 weapons 2 is trying its best and is showing signs of quality of life for its future. Today it’s no surprise when buying a new game to be hit immediately by a patch, because what game makes it out of the door ever without having to go through a few updates and patches once it’s out the gate? Usually a major update will hit games freshly released within the first month followed by the steady stream of content and improvements. All of this is commonplace in the video game world and yet we as the audience still find time to get mad that games aren’t the perfect embodiment of what was envisioned. Developers do have a responsibility to be open with their audience and it does become a let down when certain things promised are nowhere to be seen or the game is more broken than let on. So let the saga of Destiny as it continues through the ages be a lesson, one that we are seeing more and more frequently – Anthem is on the horizon, after all. But it's our responsibility as players and developers to keep the dialogue going to get the best experience possible from all sides. Good luck out there, Guardian.Placing all the powerful weapons in the same category has good potential for PvP, but it’s also a functional misstep in terms of PvE. Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1, but still not nearly as often as kinetic or energy weapon ammo. So right away there’s less incentive to use that ammo for any weapon other than a rocket or grenade launcher. Why waste that relatively rare and precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s the same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns. Instead of enjoying the ability to toss a grenade into a group of minor enemies, dodge around the battlefield at one’s leisure or even pop a super to take on a mid-boss, the game encourages players to bank them instead. To use one’s abilities in any situation other than the most desperate is to see them go to waste. Nobody wants to be caught staring at a cool-down meter when they’re stuck in a tight spot. These can at least be adjusted a bit with mods, but who wants to waste their mods on anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced, fluid and fun, to something slow, limited and dull with no incentive whatsoever to make use of the game’s most enjoyable weapons and powers. If the developers truly felt that these changes were necessary to achieve a more fun and balanced Crucible, then perhaps it would have been better to just separate the Crucible from the rest of the game.
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March 13, 2026
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Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.Destiny 2 Collectibles 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed, and it’s taken up a notch on PC. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place. The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, "that wizard came from the moon." While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.Each of the three Guardian Classes – Hunter, Titan and Warlock – come equipped with a brand new subclass. An Arcstrider Hunter becomes enveloped in Arc energy and unleashes attacks via an electrified staff. Sentinel Titans summon a shield constructed out of Void energy, which they can throw at enemies or use as a melee weapon. Last, but not least, is the Dawnblade Warlock who summons a Solar sword and rains fire from the skies.Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.To complete the more challenging co-op activities in Destiny 2, you’re going to need a fireteam. Bungie is making it easier than ever to find people to play with people online with Clans and Guided Games. Joining a clan will make it easier to find buddies to form your fireteam and take on all the baddies in Destiny 2.
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December 15, 2025
63 views
What we want to do is make every player in Destiny feel essential. We want every single player to feel like a superhero that gets to save the day at some point during the match. As a support player, I’m guilty on many occasions of hanging back and scoring assists. In Destiny 2, I’m going to be provoked into being a hero and helping my team of four in the competitive landscape.While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.The first piece of DLC for Destiny 2 dropped this week and Guardians have taken to The Curse of Osiris like Mercury takes to…OK, I don’t have a good example. What can be said for The Curse of Osiris is that it isn’t making waves and isn’t what Destiny 2 was missing to bring it back from the woes that it has been going through. Then again, isn’t Destiny always going through woes? If anything, Curse of Osiris is proving to be more of the same , while coming across as a bit watered down. I asked for three cubes bartender, not a glass full of ice with my whiskey. Caydee-6 would not be pleased, although he might not care either. For those Guardians that do care, though, it’s proving frustrating, and for anyone who might want to jump back in, Curse of Osiris doesn’t sell itself well.I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it's its raid Leviathan and what it exactly it wants to be.I wasn't a huge fan of any of the guns in the Destiny 2 Beta, although I'm usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You're also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They've changed the organization of guns as well, and I'm not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different, but I think that when I actually start using it it will make more sense.It wants to be a sci-fi epic, but also a dedicated "fan’s game." It wants to welcome in new players, but old systems built in are great for pushing them away. It wants so much, and it can’t focus on what. This can most prominently be seen in the new Raid-lair coming out. Destiny as a series has gained a reputation for world-first completions of its raid, something to be seen as a race. What happens then to those who casually play that might want in on the action? It pushes them away, like everything else in Destiny 2. Why would anyone want to try their hand at the end-game content when it’s advertised as something for the best of the best.There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, Www.Destiny2Focus.com showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.When D4 was first announced, it sounded ridiculous. Swery65, a man who made a name for himself with the over the top and overly charismatic Deadly Premonition, was creating a Kinect game exclusively for Xbox One? It just sounded out of the ordinary, even by his standards. But alas, D4: Dark Dreams Don’t Die is one of the most charming, most comical games of the year. While it’s run almost entirely on quick time events though either a controller or hand motions, it’s the loveable cast of characters and intriguing storyline that really make D4 special. If there’s one mission for the gaming community, it’s to ensure that Swery65 and the team at Access Games finishes the episodic adventure, as two chapters and a prologue are just not enough.
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December 5, 2025
34 views
I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it's its raid Leviathan and what it exactly it wants to be.There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don’t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can’t quite figure out the right simulation.Destiny launched in 2014 on PS4, Xbox One, PS3 and Xbox 360 to disappointment. Fans and critics alike found the game to be lacking in about every department; story, mission design, content, world design, etc. The past few years have been about evolving the experience and making Destiny what it was intended to be.At the time of this writing, Guided Games is still in beta for Leviathan and with good reason, which will be discussed in a moment. The third week due to everyone having a life outside of video games, even fewer people could make it which meant it wasn’t happening with the group that we had been trying to attempt Leviathan with. Of my own volition I was determined to complete this dang raid. I turned back to Destinylfg.net and what I found was a pattern seen in Destiny’s community all gaming communities for far too long — elitism. Before reading any further, go to Destinylfg.net right now and put the search to the Leviathan Raid either LFG or LFM…OK done? Did something stand out? Was it that most people searching said something along the lines of "LFG must be 305 PL quick run must know what to do" This will be the most common thing seen on this website: elitists looking for other elitists to run with and the challenge of Leviathan doesn’t help in the slightest. This not only deterred me, a Destiny vet, but probably deters many new guardians as well. Why even try the raid if those who want to run it only want the best of the best? While I know Sherpas exist (people who will take the time to run new folks through the raid) — I’ve even run in a few Sherpa groups myself — they are few and far between. Only eleven percent of Destiny 2 players have completed Leviathan and I don’t see that number climbing much faster, but only time will tell. When Destiny 2 launched around fifty percent of players in the first Destiny had completed some sort of raid content, which was after a three-year period with the game. Where does this leave Leviathan then? Not looking good and it doesn’t speak well to PvE endgame content for the future of Destiny 2.Destiny 2 did a 180 degree turn with how the Enhanced Loot drops pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an exotic, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled "The Colony" that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.
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December 5, 2025
35 views
I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it's its raid Leviathan and what it exactly it wants to be.There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don’t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can’t quite figure out the right simulation.Destiny launched in 2014 on PS4, Xbox One, PS3 and Xbox 360 to disappointment. Fans and critics alike found the game to be lacking in about every department; story, mission design, content, world design, etc. The past few years have been about evolving the experience and making Destiny what it was intended to be.At the time of this writing, Guided Games is still in beta for Leviathan and with good reason, which will be discussed in a moment. The third week due to everyone having a life outside of video games, even fewer people could make it which meant it wasn’t happening with the group that we had been trying to attempt Leviathan with. Of my own volition I was determined to complete this dang raid. I turned back to Destinylfg.net and what I found was a pattern seen in Destiny’s community all gaming communities for far too long — elitism. Before reading any further, go to Destinylfg.net right now and put the search to the Leviathan Raid either LFG or LFM…OK done? Did something stand out? Was it that most people searching said something along the lines of "LFG must be 305 PL quick run must know what to do" This will be the most common thing seen on this website: elitists looking for other elitists to run with and the challenge of Leviathan doesn’t help in the slightest. This not only deterred me, a Destiny vet, but probably deters many new guardians as well. Why even try the raid if those who want to run it only want the best of the best? While I know Sherpas exist (people who will take the time to run new folks through the raid) — I’ve even run in a few Sherpa groups myself — they are few and far between. Only eleven percent of Destiny 2 players have completed Leviathan and I don’t see that number climbing much faster, but only time will tell. When Destiny 2 launched around fifty percent of players in the first Destiny had completed some sort of raid content, which was after a three-year period with the game. Where does this leave Leviathan then? Not looking good and it doesn’t speak well to PvE endgame content for the future of Destiny 2.Destiny 2 did a 180 degree turn with how the Enhanced Loot drops pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an exotic, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled "The Colony" that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.
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