In terms of networking features, Apex Legends also came back pretty barebones. As of right now, the game doesn't have Network Warning Icons, it does not favor the shooter limitation for players with more than 200ms ping, and it's missing many standard networking settings like an FPS limiter and a Network Graph or Overlay. Packet Splitting is also set as server to client and sends 5 packets per update, the highest of all the games listed in this test. The more times the packet is split, the highe...
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