I'm Florine and I live with my husband and our 3 children in Oakwood, in the QLD south part.
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April 21, 2026
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To make matters worse, the long wait for news about The Elder Scrolls 6 has had many fans deep-diving the lore in search of hints about the next game’s potential setting or story. Simply put, ten years after the immense mainstream success of Skyrim , Tamriel isn’t nearly as interesting or unknown for many players as it was in the franchise’s p One of the reasons Obsidian is moving its Pillars of Eternity setting to a first-person RPG format is financial. As well-received as the Pillars of Eternity games were, it is hoped that moving the RPG series to a more recognizable format will help draw new players. This, in turn, would help further establish Obsidian Entertainment as Microsoft's RPG powerhouse (especially considering the Bethesda acquisiti Open-world games need their worlds to feel immense and unexplored at the start of the game. There’s an argument to be made that The Elder Scrolls 6 could still achieve this - after all, Skyrim was able to create a world that felt worth exploring despite previous games like The Elder Scrolls 4: Oblivion . However, while Oblivion sold under 10 million copies, Skyrim surpassed 30 million sales all the way back in 2016, and could risk being a victim of its own success, unable to capture the sense of originality players felt in the last g A controversial contractual clause ended Bethesda and Obsidian's relationship on a sour note, but it also gave Obsidian a unique opportunity: Fallout: New Vegas solidified Obsidian's strong reputation as a developer able to take the Bethesda RPG formula and create games with more traditional RPG elements, witty dialogue, and a narrative complexity that called back to the original Fallout CRPGs. Those games might not have the same mass appeal as a game like Skyrim , but for a cross-section of the market that found the stories in Bethesda's Fallout and Elder Scrolls games lacking, Obsidian was the next big h Although Obsidian returned to CRPGs with Pillars of Eternity , and has more recently branched out with games like Grounded , its first-person RPG credentials were established in collaboration with Bethesda during the development of Fallout: New Vegas . Although New Vegas remains the only Obsidian-developed first-person RPG based on a Bethesda IP, it is still beloved among many Fallout fans, and gave Obsidian developers direct experience working within Bethesda's form The last Elder Scrolls game was all about dragons, but there are reasons that the dragons in Avowed could stand to be far more impressive and interesting than those that appeared in Skyrim . Here's a breakdown of what makes Pillars of Eternity 's dragons special in the lore, and how this could make for more interesting roleplaying and combat encounters in Avow If Avowed ends up having a particularly innovative combat system that rivals The Elder Scrolls ' simple combat system, for example, there's nothing to stop The Elder Scrolls 6 integrating similar mechanics. If an aspect of Avowed is met with criticism, The Elder Scrolls 6 can attempt to avoid similar criticism in advance. With most predictions placing Avowed 's release at some point in the next couple of years, and The Elder Scrolls 6 's release date potentially around 2025 or 2026, Bethesda could have several years to learn from Avowed 's successes and mista The trailer for Avowed shows the first-person perspective of a character drawing a magical symbol in the air before summoning a spell into one of their hands. This could hint at some sort of rune drawing system connected to more complex magic mechanics than Skyrim 's. Back in March leaker Tiffany Treadmore suggested that " Elder Scrolls 6 will include new 'Rune Drawing' functionality." While she said this feature was yet to be confirmed, it is likely that both Bethesda and Obsidian are looking for ways to make their first-person magic and combat systems feel like a generational step forward from Skyrim The dragons of Avowed have the potential to be far more diverse and exciting as encounters than those found in Skyrim . For a start, all dragons are merely the final form of the lifecycle of the creatures in the world of Eora . All dragons hatch from eggs, live part of their lives as wurms, become drakes during their adolescence, and eventually become dragons after years of developm The Avowed trailer may not have revealed much about the game, but what it does show suggests that it is likely set significantly before Pillars of Eternity , in a far more standard medieval fantasy setting. The only weapons seen in the trailer are medieval, while the voice-over hints that Avowed may be set in a specific earlier part of Eora's history when Woedica was queen of the gods of Eo Avowed has several ways to distinguish itself from Skyrim, thanks to it spinning off from a series that already has an established setting and lore. Another way to further separate it from the Bethesda series would be to use the ship mechanic from Pillars of Eternity 2 . While it wouldn't have to be ships specifically as the mode of transport, it made traveling in Deadfire more interesting. Players were liable to be attacked by enemies while traversing the sea and altogether made for a more interesting way to travel the game world. This could work in Avowed missions even for land travel, with gamers risking being attacked depending on where they were journeying to and how far their destination
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April 21, 2026
5 views
To make matters worse, the long wait for news about The Elder Scrolls 6 has had many fans deep-diving the lore in search of hints about the next game’s potential setting or story. Simply put, ten years after the immense mainstream success of Skyrim , Tamriel isn’t nearly as interesting or unknown for many players as it was in the franchise’s p One of the reasons Obsidian is moving its Pillars of Eternity setting to a first-person RPG format is financial. As well-received as the Pillars of Eternity games were, it is hoped that moving the RPG series to a more recognizable format will help draw new players. This, in turn, would help further establish Obsidian Entertainment as Microsoft's RPG powerhouse (especially considering the Bethesda acquisiti Open-world games need their worlds to feel immense and unexplored at the start of the game. There’s an argument to be made that The Elder Scrolls 6 could still achieve this - after all, Skyrim was able to create a world that felt worth exploring despite previous games like The Elder Scrolls 4: Oblivion . However, while Oblivion sold under 10 million copies, Skyrim surpassed 30 million sales all the way back in 2016, and could risk being a victim of its own success, unable to capture the sense of originality players felt in the last g A controversial contractual clause ended Bethesda and Obsidian's relationship on a sour note, but it also gave Obsidian a unique opportunity: Fallout: New Vegas solidified Obsidian's strong reputation as a developer able to take the Bethesda RPG formula and create games with more traditional RPG elements, witty dialogue, and a narrative complexity that called back to the original Fallout CRPGs. Those games might not have the same mass appeal as a game like Skyrim , but for a cross-section of the market that found the stories in Bethesda's Fallout and Elder Scrolls games lacking, Obsidian was the next big h Although Obsidian returned to CRPGs with Pillars of Eternity , and has more recently branched out with games like Grounded , its first-person RPG credentials were established in collaboration with Bethesda during the development of Fallout: New Vegas . Although New Vegas remains the only Obsidian-developed first-person RPG based on a Bethesda IP, it is still beloved among many Fallout fans, and gave Obsidian developers direct experience working within Bethesda's form The last Elder Scrolls game was all about dragons, but there are reasons that the dragons in Avowed missions could stand to be far more impressive and interesting than those that appeared in Skyrim . Here's a breakdown of what makes Pillars of Eternity 's dragons special in the lore, and how this could make for more interesting roleplaying and combat encounters in Avow If Avowed ends up having a particularly innovative combat system that rivals The Elder Scrolls ' simple combat system, for example, there's nothing to stop The Elder Scrolls 6 integrating similar mechanics. If an aspect of Avowed is met with criticism, The Elder Scrolls 6 can attempt to avoid similar criticism in advance. With most predictions placing Avowed 's release at some point in the next couple of years, and The Elder Scrolls 6 's release date potentially around 2025 or 2026, Bethesda could have several years to learn from Avowed 's successes and mista The trailer for Avowed shows the first-person perspective of a character drawing a magical symbol in the air before summoning a spell into one of their hands. This could hint at some sort of rune drawing system connected to more complex magic mechanics than Skyrim 's. Back in March leaker Tiffany Treadmore suggested that " Elder Scrolls 6 will include new 'Rune Drawing' functionality." While she said this feature was yet to be confirmed, it is likely that both Bethesda and Obsidian are looking for ways to make their first-person magic and combat systems feel like a generational step forward from Skyrim The dragons of Avowed have the potential to be far more diverse and exciting as encounters than those found in Skyrim . For a start, all dragons are merely the final form of the lifecycle of the creatures in the world of Eora . All dragons hatch from eggs, live part of their lives as wurms, become drakes during their adolescence, and eventually become dragons after years of developm The Avowed trailer may not have revealed much about the game, but what it does show suggests that it is likely set significantly before Pillars of Eternity , in a far more standard medieval fantasy setting. The only weapons seen in the trailer are medieval, while the voice-over hints that Avowed may be set in a specific earlier part of Eora's history when Woedica was queen of the gods of Eo Avowed has several ways to distinguish itself from Skyrim, thanks to it spinning off from a series that already has an established setting and lore. Another way to further separate it from the Bethesda series would be to use the ship mechanic from Pillars of Eternity 2 . While it wouldn't have to be ships specifically as the mode of transport, it made traveling in Deadfire more interesting. Players were liable to be attacked by enemies while traversing the sea and altogether made for a more interesting way to travel the game world. This could work in Avowed even for land travel, with gamers risking being attacked depending on where they were journeying to and how far their destination
Be the first person to like this.