December 27, 2025
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Reliable Call of Duty leaker Tom Henderson recently tweeted out a response to another leaker named Anton Logvinov. The Russia-based insider, while echoing claims that the game is running well, claimed that the game is something fans will not want. Henderson describes himself as a "long time fan of the Battlefield franchise" and says that he does "believe it’s what fans want," so it will be interesting to see which leaker is ultimately correct regarding Battlefield According to IGN, EA has reconfirmed that DICE will release Battlefield 6 in 2021. After DICE creative director Dennis Brännvall released the news regarding Star Wars: Battlefront 2’s final content update, EA gave a statement to IGN assuring the community that DICE would continue to support both Battlefield V and Battlefront 2 for the next couple years. EA then added that gamers will " be getting a new DICE Battlefield game next year: ‘Longer term, the studio is focused on the future of Battlefield 2042 news|https://Battlefield2042hq.com/ that we’ll be bringing to players in 2021. Regardless, in a follow-up Tweet, Henderson provides a potential reveal window after reiterating that "everything [DICE] is doing" will be approved of by fans. Henderson ends his tweet by saying "don’t expect a reveal until Spring," and while this is still far off, this confirmation of a Spring reveal window is better than having no idea on when more information will be coming. A Spring reveal also lines up perfectly with the Holiday 2021 release date for Battlefield 6 that was confirmed by Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn't constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g Battlefield is often a much more team-focused game, especially with its classes and specialists designed to fulfill a specific role in battle. Leveraging that with weapon customization adds some flexibility, but doesn't compromise the series' desire to make every player's role feel just as important as everyone else's. These classes encourage proper team composition and influences the way people play Battlefield , allowing them to clearly determine what their role is in the grand scheme of a Conquest or Rush match. But with a Gunsmith-like system, classes would feel less linear and give players options where previous games could not. Support members don't necessarily need to carry a big machine gun, or engineers don't need to be limited by close-range weap For all the great success that Battlefield 1 brought to EA's flagship shooter, Battlefield 5 failed to capitalize on that momentum. As for Call of Duty , Black Ops 4 still performed considerably well and now Modern Warfare and Warzone are even better. To many this debate has been put on hold, but Battlefield has made a resurgence from a poor title before. Both series are poised for their next entries over the course of this next year of releases, meaning this debate could come b During EA Play's 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA's first-party development studios like BioWare, Criterion, and DICE. "Our studios are taking their crazy, ambitious ideas and making them real," stated Miele. "Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you've experienced before." This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2 Regardless, it will be some time until Battlefield fans find out which leaker is correct and the friendly debate on the latest game's fan appeal is fully settled. Until then, messing around with the builds of Battlefield maps in Minecraft seems like a fun way for hardcore fans to start the waiting process for the reveal, as it seems like it is going to be a long Once Battlefield is back on the map again and Call of Duty doesn't lose steam, that once ubiquitous debate could make its return. Call of Duty will need to find another way to reinvent the wheel like its done countless times before. Assuming these two fall in line and each game sees its own unique success, fans will be happy to engage in this discussion ag For Battlefield to reignite the "who's better" arguments from its past, the franchise will need to seriously focus on what used to be the game's signature identity. Destructible environments have been a staple in Battlefield thanks to the graphically impressive physics in the Frostbite engine. It's never been taken out of the game per se, but with each new release the destruction has been taken out of the spotlight. Destruction was huge for Bad Company and Bad Company 2 because it was both free-flowing and integral to the map design. Battlefield 3 introduced "Levolution" to try and mix up the mechanic, but in turn made destruction much more linear and predictable. Reinventing a more unpredictable destruction system would be the perfect way to bring back classic Battlefield in a brand new fo
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