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When it comes to Multiclassing, the Life Domain Cleric can benefit greatly from a few levels in Monk to improve their offensive capabilities and provide them with additional mobility. Patient Defense can make them sturdier in situations where they might get targeted, too. A few Sorcerer levels to gain access to Metamagic can also be incredibly effective. Settings, Hardware, & Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can't Save' Bug How to Find Missing Hotbar Spells in the Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For The Steam Allocating two levels into the Fighter class as any other class grants access to one of the game's most powerful class abilities: Action Surge. One of the iconic skills of the Fighter class, Action Surge is a Bonus Action that grants the caster another Action that turn.After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared. When players first meet Dammon in the Druid Grove, they may be able to acquire the Hunting Shortbow . Upon wielding, the Hunting Shortbow grants its users with the Feller of Monsters effect that gives them Advantage against Monstrosity-type foes. They also get access to Hunter's Mark as a 1st-Level Spell, with a Long Rest rechaAdditionally, learn one Cantrip from a select list of level 1 Cantrips. To create the best BG3 Wizard build, we recommend putting the majority of points into your Intelligence, followed by Constitution and Dexterity.At level five, a Beast Master gains "Companion's Bond," adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:The Urchin background grants proficiency in Sleight of Hand and Stealth, so these two classic Rogue options are removed from their massive list of 11 possible skills. Charlatans lose Deception and Sleight of Hand, while Guild Artisans lose Persuasion and Insight.The Ring of Mental Inhibition is a great addition to your gear as a Swarmkeeper too. It'll apply mental fatigue on your enemy whenever they fail a saving throw, which makes them worse at Wisdom, Intelligence, and Charisma saving throws until they fail one. Failing deals psychic damage to them and removes all stacks of mental fatigue. By pairing this with the Braindrain Gloves, the Strange Conduit Ring, and either the Sword of Screams or Voss' Silver Sword, you can dish out a decent amount of damage. If you're playing as a Githyanki, you can also make use of the Psionic Ward Armour and Boots of Psionic Movement to further empower this setup. The main downside to this is that there aren't many ways for Rangers to force Wisdom, Intelligence, or Charisma saving throws, so you'll need to rely on other members of your party to detonate the mental fatigue stacks.Level five adds "Plant Growth" and "Sleet Storm," allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.Indeed, the Fighter multiclass is one of the most common options for players to pick in Baldur's Gate 3 combat tips Gate 3 because it doesn't require much investment to see great returns. By putting just two levels into Fighter, players unlock Action Surge, which grants an additional Action for a turn at the cost of a Bonus Action.The Fighter class does not normally start with this ability, meaning that players must invest two levels into it – and lose out on Level 6 Wizard spells. However, the ability to take two actions in one turn is remarkably strong for casters, and the added armor proficiencies granted by the Fighter class are just the cherry on top.At eleventh level, you gain Mighty Swarm, which increases the bonus damage from the Swarm's damage effect to 1d8 of the appropriate damage type. It also boosts your AC by 2 for a turn after using the teleport ability, and adds extra effects to the utility ability as shown in the table below:The Battle Master subclass is best known for its access to Superiority Dice, a limited resource they can spend to execute maneuvers and boost the damage of their attacks. Battle Master Fighters start gaining their subclass abilities at level 3 , where they select three Battle Master Maneuvers and gain access to four Superiority Dice (1d8) per short rest.
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