Im addicted to my hobby Card collecting. Seems boring?
Not!
I also try to learn Russian in my spa... View More
About Me
Ghost of Tsushima Creative Director Discusses Working with a Japanese Setting as a Western Developer
December 30, 2025
6 views
Like with some other games on the list, Beyond Good and Evil 2 had a much better showing behind closed doors. The demo we saw offered a vision and an ambition that mixed the freedom of exploration of No Man’s Sky with the potential for deep RPG mechanics and storytelling. The former is still being worked on, but the ability to travel between planets and reach massive open world cities was easily one of the more impressive things we saw during E3 2018. If Ubisoft can pull it off, Beyond Good and Evil 2 will make fans forget that this isn't really the sequel (or prequel in this case) that they were looking Fans of the Rainbow Six franchise may have been excited when Quarantine , a new 3-player co-op horror experience, was announced at E3 2019. Many even considered it one of the best horror games of E3 2019 , despite very little currently being known about the title. Its release date hadn't even been officially announced yet, but it was slated to release earlier in the year. Now, it also falls in the broad spectrum of any time between April 1, 2020 through March 31, 2 While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop Sucker Punch's Ghost of Tsushima is one of the most intriguing titles in Sony's upcoming first-party PS4 lineup. While there have been games set in feudal Japan before, it isn't a setting usually tackled by western developers, especially one most recently known for superhero games set in cities based on New York, New Orleans, and Seattle. That being said, Sucker Punch Creative Director Nate Fox still seems eager to be working with and developing Ghost of Tsushima in such a different setting than Sucker Punch is normally used Shortly after rumors began to circulate online, The Last of Us 2 director Neil Druckmann came forth and announced the delay. Considering its February 21 release date was just announced last month, this may have left a bad taste in some mouths, but Druckmann promises that it will be worth the wait and explains that the team just needed more time to ensure that it hit "Naughty Dog Quality." The Last of Us 2 will now release on May 29, 2020, which is just a small three month w Things were surprising us all the time. But that's part of the joy of the discovery of making the game. Hopefully it's something that will translate into the game as a player, that you will discover a lot of the beauty of feudal JapFrom a gameplay perspective, Ghost of Tsushima is a departure from the Infamous franchise. While those games were all about continuously moving around the battlefield, ghost of tsushima tips|https://tsushimalegend.com/ of Tsushima is more about studying enemy movement, parrying and attacking when finding an opening. Melee combat becomes more nuanced when fighting 1v1, as shown in the final fight with his fallen comrade, Masako. Sucker Punch commented that they’re pulling heavily from Japanese cinema like Yojimbo for the combat. Unfortunately, the HUD was turned making it difficult to determine how exactly the game plays. When confronted, Sucker Punch didn’t explicitly compare combat to any other game on the market but did admit it has elements similar to the Batman Arkham and Middle-earth games. Fortunately, you get to step into the shoes of an elegant automaton named Aegis , who is tasked by the nobles to defeat this tyrannical menace. Fans of Sekiro will love SteelRising since it features polished and fluid action combat, nuanced controls and mechanics, and plenty of RPG aspects to keep you invested for the long h "We rely on all these people to let us know where we're going astray. Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we're grateful to have the h Developed by the team behind Assasin's Creed Odyssey, Gods & Monsters is Ubisoft's answer to The Legend of Zelda: Breath of the Wild , a game that greatly influences this one. Set on the Isle of the Blessed, Gods & Monsters is an open-world action-adventure game complete with unique trials and puzzles, dungeons to explore, and legendary quests to undertake. It was originally supposed to release first, on February 25, 2020, but it has also been pushed back. It seems likely that this will release first in the new schedule, but there will likely be more distance between it and Watch Dogs Legion . That said, until Ubisoft confirms the new release dates, there's no way of knowing when Gods & Monsters will d Developers id Software and Avalanche Studios have put together a playground of carnage for Rage 2 . Where the first game was a showpiece for id Tech, this sequel is all about giving players a handful of tools (both cool weapons and abilities) and letting them loose. The game is fast-paced and violent in a way that doesn’t feel celebratory but is exciting enough to make the loop feel satisfying. Much like Doom before it, Rage 2 looks to take the existing framework and dial everything up to
Be the first person to like this.