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Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series' 30-year history, that live services are expected to be a primary growth driver in the 2021 fiscal year, and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles "with some of our top titles," though it's currently believed the PS5 will have more of its own exclusive titles at lau


In a game like Battlefield , Gunsmith almost makes more sense to include than in Modern Warfare . Weapon balance in Battlefield has been spotty at times, but the expanded weapon customization introduced in Battlefield 3 compensated for that in a big way. If anything, expanding the systems that were introduced in Battlefield 3 and 4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there'd be a lot of overlap between players' choice of weapon and equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S


2019's Call of Duty: Modern Warfare made an interesting change to class customization called Gunsmith, allowing greater customization of weapons and attachments . While Gunsmith was completely new for attachments in Call of Duty , it was very reminiscent of the loadout customization system introduced in Battlefield 3 and expanded in subsequent entries. Integrating that much weapon customization was a first for the time, considering most Call of Duty games stopped look at this website one attachment per gun unless players used something like the Bling perk. But where Battlefield distinguishes itself from Call of Duty in regards to weapons are the clas


Electronic Arts is planning to release the next installment of its first-person shooter franchise Battlefield on next-generation consoles in the 2022 fiscal year according to EA's Chief Operating Officer and Chief Financial Officer Blake Jorgensen. The confirmation comes in prepared remarks from EA's 2020 third quarter fiscal earnings call by Jorgensen, Chief Executive Officer Andrew Wilson, and Vice President of Investor Relations Chris Evendan that were released Thurs


Team composition and/or dedicated roles in Call of Duty multiplayer is a very rare thing. Average players will stick to their favorite guns and perks in Modern Warfare , and the match will play out to various results. It's a highly open-ended approach that's proved to be the boon of the franchise thus far, but Battlefield handles things a bit more traditiona


Back in the day, the conversation for best first-person shooter often boiled down to two options: Call of Duty vs. Battlefield . It's the age old debate that's persisted since the seventh console generation. Unfortunately today, many would state that's no longer the debate. As the latest Call of Duty title sees plenty of success, the latest Battlefield game has ended its support with a dwindling playerbase. As Call of Duty prepares for another annual release despite some development trouble, Battlefield 6 eyes 2021 for the franchise's next en


Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat


Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn't constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g


"Functionally" is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its "Levolution Events" during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of Battlefield: Bad Company __ and Bad Company 2 's destruction wasn't in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM stations in Bad Company 2 could change depending whether it was worth it to plant a bomb, or if it was more feasible just to take the entire building down. Bad Company 2 excelled at balancing environment design with destruction mechanics very well, a concept that's been lost on recent Battlefield ga
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