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Welcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.

It was the console to beat all others. Nintendo announced its new system two years before its unveiling. It was named, "Revolution" and had everybody buzzing. We now know it as the Wii-- a less than threatening name that is more suited to Nintendo's goals. "Revolution" served as a wonderful project title filled with mystery and excitement. However, according to Reggie Fils-Aime, it would not translate well under many other languages. Plus, a name like that would have probably caused an uproar from Americans stating the Japanese are out to get them again. That didn't happen...at least to my knowledge. Wii is friendlier and less menacing. Nintendo was right about the Wii's original namesake, it did cause quite the revolution in the video game industry because of its highly advanced motion sensor system.

Peter Molyneux is the man, or as the title suggests, the God, has been in the business since 1982. He began his climb to the top of the mountain by selling floppy disks containing Atari and Commodore games. After he dabbled in the development of a business simulator and some database systems, Peter founded Bullfrog Productions. Their first title was Populous, an award-winning god game which sold more than 4 million copies. In 1997, he left Bullfrog to join Lionhead Studios where he found more success and immortalized himself as a designer. Black & White, a god game with strategy and fighting elements, won many awards and became the company's flagship title until few years later. Fable, an open world RPG, brought the company even greater success. It placed Lionhead at the top of the industry. Peter Molyneux has since left the studio to found another. Wherever Peter works will be innovative.


In an interview with Digital Spy , Head of Lionhead Studios John Needham explained that this new online direction for the studio isn't going to be exclusive to Fable Legends . Following the departure of Peter Molyneux , Needham - who has an MMO pedigree - took over the studio in his stead. With that pedigree, he said that all future games from the studio will boast "connected" aspects. Being candid about his roots, Neeham said, "We're online game guys, that's the studio. We love online games, we love interaction with real people, and we want to bring that magic to Fable" . He explained that interaction between characters and NPCs is what made the world of Albion a special place to play in. The goal of Fable collectibles|https://fablechronicle.com/ Legends is to experiment with that dynamic and see what would happen if you substituted those interactions and brought in real players to the

Seeking to fill vacancies for an animation director and a core engine programmer , the listings became notable for their job descriptions and preferred-experience requirements. Both positions, they read, will be "key contributor[s] on an unannounced title," and both desire applicants with "knowledge of Unreal Engine 3 and/or


On Friday, the focus will be on Twisted Metal , Dead Space 2 , Marvel Vs. Capcom 3 , Fable 3 , Spider-Man: Shattered Dimensions and Gears Of War 3 . Showing some of the most anticipated games on the gaming horizon, there will be tons to


That criteria is consonant with a Lionhead job listing which surfaced last year, brimming with suggestive language related to next-gen engine/graphical design. There are some curious distinctions, however, present in the animation director description that point directly toward work on the Fable franch


Welcome to the first day of Game Rant's E3 2010 coverage. The first big event of the show, Microsoft's press conference, is scheduled to begin at 10:30 AM Pacific Time. No doubt there will be a ton of information on the newly named Kinect . But what else? Will we see the rumored Xbox 360 Slim ? Any new news on Halo: Reach or Gears of War 3 ? And what surprises are in st

Hey, that title sounds familiar. GameWeek Magazine was a weekly publication by Cyberactive Media Group, Inc., that ran from 1995 until 2002. The magazine featured interviews with the game industry's leading professionals, stories on the latest trends and of course reviews and previews. However, instead of scoring games on their playability, the magazine focused on their marketability. Because of GameWeek's frequent production, they could occupy more niches including job openings and offer full coverage of E3. The company decided to close production after a decline in advertising spending affected the market. Although no longer in circulation, the magazine had a long run and was never unseated by its competitors. GameWeek has been considered the last printed trade publication in North America.


On top of new details for these previously announced games, we'll also get our first glimpse of 38 Studios' Kingdom of Amalur: Reckoning . Todd McFarlane is acting as executive art director on the game. Now, when I heard about this game, I was actually quite excited. It remains to be seen though, how a company started by a Major League Baseball player, Curt Schilling, will fare when compared to companies such as Microsoft and Blizzard. Personally, I'm wondering how much experience someone from the MLB would have running a gaming company. We'll just have to see what happens when it comes time for the pa
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