Blogs
on April 20, 2026
If the sun doesn’t take you down on Arrakis, there are still plenty of other things that can. The two other main threats I faced during my time with the title were enemies that inhabit bases scattered across the desert - which can be raided for supplies and blood water harvesting - and sandworms. There’s no way to move gracefully across the sand as the Fremen do, and if players make too much noise on the ground, especially when driving a vehicle, they’ll quickly attract worm attenti
At the start of Dune: Awakening , you'll have access to one particular kind of training. You select this at character creation. When you do so, you'll gain access to an intricate skill tree. However, there are multiple types of trainings avaialble to you throughout the world of Arrakis, and you can unlock and learn skills from all of t
Dune Awakening’s biggest change to the world is its story, and unfortunately, I wasn’t able to see much of it. Staying away from the world of Denis Villeneuve’s films, you play as a generic prisoner who’s sent to the desert. Of course, political intrigue quickly rears its head, but I’m told it becomes the focus later in the game as more characters and narrative arcs are introduced. I can’t comment on how the story will play out, but I wish the player character had a voice. One-sided conversations are always awkward in games like this and Awakening could have bucked this tr
Since Dune Awakening missions Awakening will become much more than a multiplayer survival game after you’ve spent dozens of hours with it, it’s hard to judge the experience after I’ve only just scratched the surface. As someone who often finds survival games dull and daunting, I’m glad Funcom has strived to make every venture into the wilderness intense yet rewarding.. I just hope that continues as you progress and slowly but surely follow in the footsteps of Lisan al-G
I only saw a fraction of the world, too. Beyond the desert in which your adventure begins, there’s the deep desert where PvP occurs alongside various cities you can eventually travel to. What I played was sparse in its presentation and content, so it’ll be interesting to see how the more populated locations incorporate survival mechanics. Will the ability to meet other people and buy resources make everything easier, or will having to share resources make us fight even harder to surv
Once you fabricate the Stillsuit, you'll find traversing Arrakis is a lot easier than before. So, as soon as you're prompted to craft a Stillsuit, follow the in-game instructions and do so immediately. In this way, you'll open up a lot of other options for early game progress
That's why you'll want to add storage containers to your sub-fief, so that you always have an ongoing supply of basic resources like copper, mechanical parts, and more, even when you die. If you carry everything with you all the time, then you're more likely to lose it all when you
Having experienced little more than the base level survival aspects, some tweaking during the ongoing closed beta periods will be needed. The majority of the objectives I was tasked with asked me to find specific resources, which were usually plentiful, and then return to my base to use it in crafting. Rinse and repeat. The sort of stuff has been the staple of this genre for years
There’s also a weekly grid of Landsgraad tasks, which is essentially a Bingo-style chart of different quests for different NPC leaders. Completing a full row as a Guild will earn points and higher standing, and in turn allow them to enact special laws for the next week. The example given was decrees that will cause certain rare vendors to appear and sell their wares over the next week, though there will presumably be several other options available as well in the final rele
These wild animals make menial survival busywork a lot more exciting, and spotting a sandworm diving above the surface in the distance is an incredible sight to behold. You’re torn between a desire to see what it’s found and also avoiding near-certain death. Get killed by a bandit and you can head back to the location of your demise to retrieve your stuff. Get eaten by a sandworm, though, and your gear is gone forever. It’s a constant treat that’s much more literal than the hunger and thirst meters survival games normally rely
Dune: Awakening is branding itself as " the most ambitious survival game ever made ," and whether it lives up to those lofty expectations or not, it's certainly swinging for the fences. The basic survival gameplay loop depends on the core tenets that define Arrakis , forcing players to avoid the sun's intensity, extract and preserve water, and steer clear of sandworms. The desert itself isn't stagnant, either, with Coriolis storms used as a mechanic to change up the environment and opportunities week by w
Discovering these locations is important for two reasons. One, you'll get access to various contracts which can get you extra money. Two, you'll also meet NPCs who can give you varoius quests, which can unlock important resources, abilities, and gameplay mechan
Be the first person to like this.