by on April 20, 2026
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A controversial contractual clause ended Bethesda and Obsidian's relationship on a sour note, but it also gave Obsidian a unique opportunity: Fallout: New Vegas solidified Obsidian's strong reputation as a developer able to take the Bethesda RPG formula and create games with more traditional RPG elements, witty dialogue, and a narrative complexity that called back to the original Fallout CRPGs. Those games might not have the same mass appeal as a game like Skyrim , but for a cross-section of the market that found the stories in Bethesda's Fallout and Elder Scrolls games lacking, Obsidian was the next big h


Skyrim is packed full of references to the works of H.P. Lovecraft. Its last DLC, Dragonborn, saw the inhabitants of the isolated town of Raven Rock fall under a mysterious trance-like state that was leading them to build strange obelisks, with only the faintest memory of doing so. While some The Elder Scrolls quests are full of surface-level Lovecraft allusions like this, the series' metaphysical lore makes the connection explicit. The same can be said for Obsidian's upcoming first-person fantasy RPG, Avow


There are few known details about the game, but the reveal trailer did show it's going to be a first-person action-RPG where players will be able to wield traditional weapons in addition to magic. With the title being set in the world of Eora, there's a wide variety of locations it can be, set in and conflicts for players to resolve. Avowed is reportedly set in The Living Lands , a frontier rife with lawlessness and petty warring, so it should be interesting for players to see where their protagonist fits into the equation in this troubled pl


Avowed has the potential to both benefit from and fall victim to close comparisons with other fantasy games. When the trailer for Obsidian's upcoming first-person RPG dropped, Bethesda fans were quick to notice surface-level similarities with The Elder Scrolls , with many hoping the game could fill the gap left by the long wait for The Elder Scrolls


The Pillars of Eternity titles are party-based RPG games, and this could be one of the biggest characteristics that Obsidian could bring to Avowed . It's not very often that action-RPG games make use of companions, and when they are featured, they can often be somewhat basic. A possibly clever move for Obsidian Entertainment would be to look at Pillars of Eternity 2: Deadfire and how that game handled adventuring part


Although contentious in the past, the unique history between Obsidian and Bethesda now presents and opportunity for both studios. Obsidian has the chance to draw disaffected or increasingly impatient Bethesda fans to its smaller-budget first-person RPG projects like The Outer Worlds and Avowed . Bethesda, on the other hand, has the opportunity to look at Avowed when it releases __ for a clear example of the RPG formula Bethesda uses being executed on current-generation hardware. Without Avowed , the last major first-person fantasy RPG for Bethesda to look back on would be Skyrim itself, a game just months away from its ten-year annivers


It's also possible that Avowed could have a class system where each class has its own unique abilities. This is seen in RPGs like BioWare's Mass Effect series and Dragon Age . In Dragon Age: Origins only rogues can pick locks, only mages can cast spells, while warriors get their own batch of unique combat abilities. Class choice also affects stats as in older Elder Scrolls games, but unique abilities make the differences between classes more pronounced and often easier to understand. Similarly, Mass Effect 's classes determine whether the player can hack technology, use biotics, and which weapons they can


The Avowed trailer may not have revealed much about the game, but what it does show suggests that it is likely set significantly before Pillars of Eternity , in a far more standard medieval fantasy setting. The only weapons seen in the trailer are medieval, while the voice-over hints that Avowed may be set in a specific earlier part of Eora's history when Woedica was queen of the gods of Eo


The Living Lands are a great blank slate for Obsidian to create a setting that is more prone to player influence than other open-world RPGs, with factions fighting over unclaimed land and settlements rising and falling. Avowed 's setting also has the potential to have a main quest that tells a less predictable story than other fantasy RPGs, blending elements of medieval fantasy with science-fiction and a hint of existentialism. It will be up to Obsidian to take full advantage of the elements of Eora that could make the Living Lands stand out, but if it does the game may be able to step out of Skyrim 's shadow, creating a world that is more ambitious both in terms of the player's impact and the complexity of its p


Avowed has several ways to distinguish itself from Skyrim, thanks to it spinning off from a series that already has an established setting and lore. Another way to further separate it from the Bethesda series would be to use the ship mechanic from Pillars of Eternity 2 . While it wouldn't have to be ships specifically as the mode of transport, it made traveling in Deadfire more interesting. Players were liable to be attacked by enemies while traversing the sea and altogether made for a more interesting way to travel the game world. This could work in avowed story Guide even for land travel, with gamers risking being attacked depending on where they were journeying to and how far their destination
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