Blogs
on April 20, 2026
Many things can go wrong for the player in Breath of the Wild , but many things can go right. Through trial and error, this can be a great open-world experience, in which exploration and combat remain the focus of the pla
Choices are important in Fallout: New Vegas , and there are many different factions that players can side with or start wars with. These can have the experience become harder, as players may be hunted across the Mojave wasteland, and may mercy save them if a deathclaw finds them undeveloped and underpowe
There’s something entirely immersive about being a cowboy in Red Dead Redemption 2 . However, the Old West is no easy place to navigate, and Red Dead Redemption 2 is a pretty stressful land considering the hardships of nature and the people out there to kill the player. Red Dead Redemption 2 is one of the best open-world experiences, and the dangers and beauty of this open world prove just t
I can’t even begin to think where Kojima will take things, but the socially dependent delivery system present in Sam Porter Bridges’ journey is one that controls beautifully, giving every step meaning as you stumble towards your destination, careful to avoid losing everything you’ve worked for. Fellow couriers would often come into view, while you’d also need to deal with evil monsters and bandits, but so much of the game was tranquil in its atmosphere, allowing the world to become our own. I adore this isolation, but I’d equally welcome expansion with deeper characters and more varied environments that aren’t just a bland mixture of rain, mountains, hills, and desert all populated by the same mixture of spooky monsters you’re desperately trying to avoid. The core systems are great, but with further refinement they could be something special.
Death Stranding 2 is in development. While Kojima Productions is yet to confirm the production of a sequel to Norman Reedus and the Funky Fetus, the original game’s star revealed in a recent interview that motion capture on a successor has already begun.
During the 14 main story episodes of Death Stranding , players come to understand more about the nature of the event that changed the world and reshaped the landscape. They see the duality of Bridget Strand, as "America’s last president" tasks her adopted son Sam to reconnect the country, even while the Amelie aspect of her persona acts as an agent of extinction. Current American political leaders face a similar choice, as some act to worsen the divide and erode hard-earned civil liberties, leaving others the unenviable task of trying to repair that damage. The America of today is unrecognizable as the USA of a decade ago, just as the America depicted in Death Stranding 2 lore Stranding is wholly alien and sinister. For all its infamously tedious and demanding gameplay, **Death Stranding ** is a breezy power fantasy in a sense, as it depicts a scenario where one man can heal and reconnect America simply by walking while carrying a heavy l
Despite the power of this weapon, one has to question what it was created for. In what world would humanity need a weapon that is capable of shooting a hole into the surface of Mars? The BFG9000 is too dangerous to be a practical weapon in war, as casualties may be from every s
Kojima Productions is expanding the Death Stranding franchise with a sequel game and movie. As the release date for these projects draws nearer, more information should be released, though it is likely to be cryptic, as is the case with most of Kojima's marketing. Gamers can also expect to learn about the Xbox game the studio is busy with. Though Kojima seems very excited about it, gamers know next to nothing about this secret project so
This invention is more of a confusion than it is impractical. For a series built upon the horror of Necromorphs and environmental spooks, it’s interesting that one weapon in Dead Space is a Foam Finger. This finger is a weapon that can obliterate the limbs of enemies with one press. The weapon even makes fun "BANG" noises when fi
You often stumble across the empty husks of cities, only ever interacting with fellow human beings in cutscenes or through disparate holograms spread across identical facilities dotted across the landscape. It all feeds into the narrative and worldbuilding, but simultaneously it points to a limited experience, or one that is yet to reach its full potential. This is where Death Stranding 2 comes into view, and how a sequel building upon everything the original game managed to achieve would be monumental. Give Kojima Productions an equal level of freedom alongside a decent budget and watch the project blossom. That’s all we need.
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