by on April 22, 2026
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There are a few great candidates for the role, but Donald Glover stands out from the pack. As anyone who has seen Community will tell you, Glover is capable of making an audience fall in love with him by virtue of his almost childlike enthusiasm. Fans who've been following the performer’s recent efforts (such as his contributions to the Golden Globe-winning FX series, Atlanta ) know that he’s also able to use comedy to deliver a more serious message. That's an admirable quality when you’re looking for someone to play a character who once spurred on a rebellion through mu


Since its release in May last year, Overwatch has dominated competitive play with a passionate fanbase and continued updates on its character, with the game's latest balance changes offering some tweaks for a few of the game's Her


_Earlier this year, DualShockers revealed our 2016 Game of the Year Awards from both our readers and staff , including the overall GOTY (which was Final Fantasy XV this year for both readers and staff), Biggest Shocker!, and many mor


Overwatch is available now for PS4, Xbox One, and PC - the full patch notes for the fps game missions's latest update in the PTR can be found below. Once approved and finalized in the PTR, the patch will then roll out to final release on PC and conso


The original Hanzo looks like he did the Dragon Ball Z Fusion Dance with Genji. He has the overall body armor design of Genji, with some of Hanzo's outfit (like the boots) as his clothes. This original Hanzo was going to use both a sword and a bow, in order to make him a more versatile charac


Early in the year, Firewatch immersed me in one of my absolute favorite stories of the year in the American wilderness, while Far Cry Primal took me back to a more brutal time period. In the spring and summer, DOOM brought me into a roaring rendition of Hell that I will never forget, and Uncharted 4: A Thief's End concluded an epic adventure that came once in a generation. For the fall and early winter, Gears of War 4 brought high-octane action, Dishonored 2 gave me contemplative stealth action, and Watch Dogs 2 provided __ open-world action in a vast, colorful setting of San Franci


The time it takes to hack a target has been decreased from 1 second to 0.8 seconds



**Developer Comments: ** Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more eas


Healing boost on allies has been decreased by 50%



**Developer Comments: ** The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health po


Blizzard Entertainment released patch notes and information on a new update that is now available in the game's Public Test Region on PC. Specifically, the new update addresses some balance changes with certain Heroes, such as Roadhog's hook being a bit more balanced, while Ana, D.Va, and Sombra also have some changes in p

No, because we knew that our partnership with PlayStation was going to continue from last year so we knew that one of the incentives was going to be that 30 day exclusive. So we had planned from the beginning and it's also one of the reasons why we made the decision to have more partners involved with it, because we just wanted to make sure it was rock-solid.


There's always been a simple pleasure that comes from hopping into a digital world and shooting your friends. From Doom , to Goldeneye, to Halo , many of the greatest video games ever made allow you to enter a digital battlefield and wage war against your fellow combatants. Overwatch is the latest major entrant into that proud genre. Like other shooters that came before, part of the joy of Overwatch comes from being able to prove your worth in a competitive arena. Unlike many of those other games, however, much of Overwatch ’s appeal comes from the personality of its characters. These bombastic creations have the rare ability to draw you into the game’s world and feel a genuine sense of attachment to the ch
I feel like the line is drawn extremely hard and deep when it affects gameplay. I think that for a campaign we were definitely more liberal with our animations and additions as long they enhanced the true intent of the moment. So 'Crew Expendable,' I think you've all seen that trailer we put out a few months back. The explosion cinema had to be redone. It was just one of those ones we just couldn't match up, but there was a very specific intent that IW had with that moment and they wanted that to establish the characters. Not just who you are, because you kind of knew that at that point, but who is Price? What is he to you? Who do you follow? Where do you fit in the grouping of the people there, and when you get knocked unconscious and you're kind of just rolling around a bit, we added a lot of that personal connection to the world. We're really happy about how that all turned out, because you're reaching for your fellow soldier that's there and he's checking on you. Then Price comes along and slaps you around and says 'We're leaving!' So there's this really great tension in the moment that only needed emphasis. It didn't need to be reworked, it didn't need a ton of additions unnecessarily, but we wanted to tell the story just a little bit more and we had the opportunity. We had the manpower, the resources, and we certainly had the drive to do it so that's what we wanted to focus on.
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