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on April 22, 2026
The studio may not have revealed much solid information about Avowed so far, but that first trailer still gives some huge hints about the upcoming game's villain and setting. Many fans will be hoping to learn more details about Avowed from Obsidian at E3 2021 next mo
The Avowed trailer may not have revealed much about the game, but what it does show suggests that it is likely set significantly before Pillars of Eternity , in a far more standard medieval fantasy setting. The only weapons seen in the trailer are medieval, while the voice-over hints that Avowed may be set in a specific earlier part of Eora's history when Woedica was queen of the gods of Eo
There's more evidence that Avowed will be set during Woedica's reign as queen of the gods. Both Pillars of Eternity games, especially PoE 2: Deadfire , Reconcavoafrofestival.com were set in fantasy worlds with architecture, clothing, and technology from around the 1500s to 1800s. This included pistols, cannons, and magical bombs. In Avowed 's trailer, the world's architecture and weaponry seems far more medieval, likely indicating that the upcoming RPG will be set hundreds of years before the PoE ga
The world of Avowed is full of interesting races. There are the more traditional humans, elves, and dwarves, but also the diminutive furry Orlans , the mysterious Godlike, and the giant coast-dwelling Aumaua. Despite being far from their homes, the different settlements of the Living Lands could show how these different races try to preserve their cultures while facing down the seemingly endless expanse of a frontier that risks swallowing them wh
There is one small problem with The Outer Worlds , however, that could prove to be a far larger problem if not solved in time for Avowed . If Obsidian Entertainment is going to take on a giant like The Elder Scrolls series, fixing this issue will be an absolute necess
In contrast, the townsfolk of Solstheim frequently reference their isolation and the small size of their settlement, despite Raven Rock being bigger than some of Skyrim ’s other settlements like Riverwood and Rorisktead. Avowed could create towns which are the same size as Skyrim ’s cities, but seem far more convincing as hastily constructed frontier towns than ancient seats of power no bigger than a f
Most fantasy fans also have far fewer expectations when it comes to Avowed ’s lore and what they might expect to find in the Living Lands . While players of The Elder Scrolls 6 might find exploring Dwemer ruins less exciting and more familiar than it was when they first played Skyrim , Avowed 's players are far less likely to know about aspects of the lore like the ancient Engwithan ruins running underneath Eora and their connection to the world’s backst
In contrast, the Deadlight dungeon in Pillars of Eternity 2: Deadfire has enemies that are far more logically organized. If player enters the Deadlight dungeon and attacks one of its patrolling guards, they will sound a horn which will turn the entire dungeon hostile. Avowed should take this a step further. The game's NPC AI needs to be smart enough that players can lure enemies between different rooms. If the player kills a group of NPCs and one escapes, that escapee should run to where they know their allies are, instead of hanging around like a sitting duck. Some NPCs could even be making progress through the dungeon themsel
However, the fact that Pillars of Eternity isn’t nearly as well known as The Elder Scrolls could be Avowed's biggest advantage. For many fans, Skyrim was their first introduction to the world of The Elder Scrolls , making uncovering the strange lore and secrets hidden within its world all the more rewarding. Almost a decade later, fans have seen far more of Tamriel. While placed like Elsweyr and Black Marsh were once distant-feeling and intentionally alien in their descriptions, they’ve now both been depicted in modern detail in The Elder Scrolls Onli
Many of Skyrim 's dungeons lead the player through a clear linear path to the end, which in turn loops back to the start of the dungeon. Just as Avowed 's AI could be more dynamic, the upcoming RPG's dungeons could be more open in floor plan, allowing players to approach problems from multiple angles. A dungeon could present the player with two choices, for example: tackle a difficult puzzle which leads deeper into the dungeon, or try and take another route to the same location that is guarded by more enemies. Avowed players should have to keep their wits about them, rather than simply moving forward and killing every NPC they run acr
The Living Lands are a great blank slate for Obsidian to create a setting that is more prone to player influence than other open-world RPGs, with factions fighting over unclaimed land and settlements rising and falling. Avowed 's setting also has the potential to have a main quest that tells a less predictable story than other fantasy RPGs, blending elements of medieval fantasy with science-fiction and a hint of existentialism. It will be up to Obsidian to take full advantage of the elements of Eora that could make the Living Lands stand out, but if it does the game may be able to step out of Skyrim 's shadow, creating a world that is more ambitious both in terms of the player's impact and the complexity of its p
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