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on December 4, 2025
August was a hot month for game bans in Australia. First up was zombie survival Day-Z which was refused classification on the grounds of "morality" which is speculated to be due to the presence of we
Unlike shotguns, Assault rifles can function as decent to extremely powerful mid to long-range weapons. Solidifying it as a much better weapon to rely on, even if it doesn't excel at close-range as shotguns do. Similarly, Sniper rifles are only really useful for long to mid-range combat, using a sniper at close range is always a death sentence, unless your aim is spectacular. This is where assault rifles establish superiority over the Sniper, while it is better at long range, it doesn't compare to the assault rifles util
The most important idea to keep in mind when deciding where to drop lies in the path of the plane. The majority of players will land somewhere relatively close to the plane's trajectory, so to avoid hot zones a player must stray as far away from the plane as possible. This can be done by not pulling your parachute and aiming your camera up, immediately after dropping. This will allow your character to glide towards whichever direction you are fac
Unless you are a top tier player in shooting games, dropping further away from "hot" areas is probably the safest course of action for survival. This will allow a player to find strong or average gear and weapons without the threat of an enemy player's pressure. There is one main technique that can keep players away from the hot zones of P
Back in March of last year, Indian districts of Rajkot, Bhavnagar, and Gir Somnath all banned PUBG Mobile after a public outcry citing concerns for children's welfare. The move came due to fears of addiction, violence and antisocial behav
Acknowledging the faults this weapon holds is important to understand its strengths. The assault rifles in the game are the Jacks of all trades but master of none, and that's okay. It does a serviceable job in almost all facets of pubg ban afghanistan's game ty
To the best of our knowledge, these bans remain in place, with some players reportedly being arrested for playing the game shortly after the ban went into effect. Since then further developments have included Bhutan also making moves to ban PU
Ever since it parachuted onto the scene, PlayerUnknown’s Battlegrounds has been proving itself to be a force to be reckoned with in the gaming landscape. It’s a meteoric rise not seen since Minecraft made its early access debut back in 2009. With thousands of streamers broadcasting their skills and new players jumping in every day, its popularity is well on its way to rivaling that of the sandbox juggernaut. Where did this kind of game even come from though? New styles of gameplay don’t just spawn from the ether; they all have their origins. In the case of PlayerUnknown’s Battlegrounds and the battle royale arena, it all started with a minor PC shooter called ARMA 2.
As his consultancy role with Daybreak Game Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with game seeing an early-access release in March 2017.
Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?
Counter-Strike is synonymous with highly competitive, close quarters gunfights between two small opposing teams, a fact that is well showcased by this attempt to break it out of the mold. Beyond how incredibly awkward the whole thing feels, it's also limited to a scant eighteen players per ma
In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."
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