by on September 8, 2026
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Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.

A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.
While Destiny might not be your standard MMO because it’s also a shooter, it's nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny 2 updates didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.

The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.

The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

Destiny 2 looks substantially better than the original game. Models and textures are more detailed, the worlds are bigger and more varied and the cinematics are top notch CG. It’s shaping up to be a stunning package on PS4 and PC. While the PS4 build we played was running on PS4 Pro, it wasn’t easy to discern any upgrades due to the size of the screen we played on. PC players, on the other hand, are in for a real treat. On PC, we did notice that pop-in was far less severe and it was nice finally getting to play Destiny at 60 frames-per-second. Unfortunately, the console version still runs at 30 frames-per-second.
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