Blogs
on January 10, 2026
While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop
After an extensive gameplay demo during last year’s Ubisoft E3 briefing, there was a sense of momentum building towards this year’s showing that the multiplayer piracy title would get plenty of new information and footage as it prepared for launch later this year. That was, until last month, when Skull and Bones received its second delay in as many years and the French publisher confirmed that they would not be bringing the title to E3 this year to allow the team to continue working hard on the project.
Open world games, especially huge ones, have got to have progression, that thing you're going for. Now, Jin [Sakai]'s evolution from a samurai, and being an expert swordsman, expert archer, Https://Tsushimalegend.Com/ and so forth, what are the techniques he picks up along the way? We saw one of them - a clear example here: a grappling hook. It's not something a samurai would have. It's an aspect of progression and a good example of how you become more capable by unlocking more ways to solve a situation. He didn't have to climb that temple to take out those Mongols; he could've gone in through the front door. The monk might've been killed, but that is an example of progressions. It's absolutely part of the game. It's how you transition from this guy, who is kind of bound by the rules of conduct, to becoming more of a samurai commando. ...There's no supernatural elements in this
At the very end of Bethesda’s E3 press conference last year, Todd Howard wrapped up the presentation with two brief teases for the developer’s next pair of open world RPGs. The first was a brand-new IP set in space known as Starfield, which Howard has since confirmed during a PAX East panel is still very early in development and will not appear during the studio’s briefing this year.
Fortunately, you get to step into the shoes of an elegant automaton named Aegis , who is tasked by the nobles to defeat this tyrannical menace. Fans of Sekiro will love SteelRising since it features polished and fluid action combat, nuanced controls and mechanics, and plenty of RPG aspects to keep you invested for the long h
During a group interview at E3, Sucker Punch creative director Nate Fox talked in detail about the upcoming game and described its progression system. According to Fox, Jin develops numerous skills throughout his journey in Ghost of Tsushima which give him multiple options for solving problems. The trailer shows Jin using a grappling hook to reach the roof of a temple. His methods make it easier for him to get the drop on his enemies, but as Fox points out, Jin could easily have attacked the Mongols head on. All of Jin's skills combined make him a bit of a " samurai command
Fox believes that a progression system is important for open world games. One of the things that makes open world adventure games like Legend of Zelda: Breath of the Wild , and Horizon: Zero Dawn so fun is their sense of freedom. What sets them and a few others apart from the rest of the genre is that their version of freedom isn't limited to exploration. How certain situations are handled is entirely up to the player. Conflicts don't have to be solved one single
Sekiro: Shadows Die Twice by From Software is a game about overcoming challenges. In this action-adventure game, you must accomplish your goals and the goals of your master as you face more and more difficult foes. But it is exactly this challenge and the subsequent feeling of accomplishment that players revel
One of the most shocking announcements in gaming news last year came in mid-November, when Sony dropped the bombshell that they would not be attending the following year’s E3 in any capacity. With no press conference or space-consuming booth on the floor, PS4 owners will have to continue waiting for updates on Ghost of Tsushima, The Last of Us Part II, Concrete Genie and the rest of Sony’s first-party lineup.
Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight. Apparently, three years is not enough for us to get our first glimpse at their newest project, as Rocksteady Studios co-founder Sefton Hill took to Twitter the week before E3 to confirm that they will not be making their way to LA this year.
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