by on December 5, 2025
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Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.

There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game's matchmaking doesn't randomly throw you into Supremacy or Clash.

Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.

The Taken are a fightable enemy in Destiny 2 in both the story and out in the open areas. There aren’t any new enemy types within the Taken race, but it’s still entertaining to fight them. The different tactics they use compared to their non-Taken counterparts make them a more unpredictable foe.

Destiny 2 is almost here. After three years and two expansions, the sequel to Bungie’s first new IP in over a decade is upon us. Destiny 2 is promising to be the game that the original wasn’t. Due to the online nature of Destiny 2, we won’t have a review up the moment the game launches. Instead, we’ll be taking our time to make sure the servers work properly before putting anything up.

Destiny 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place.

Competitive multiplayer returns in the form of Crucible, which has gone through extensive tweaks. Gone are the 6v6 matches, replaced with 4v4 matches. While this is a curious choice, the player count works rather well in-game. All multiplayer maps have been designed with this number in mind and it’s easy to find firefights. Playing Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.

Having faction leaders like Devrim is a step forward for Destiny’s open areas. He’s a strong personality, and it is good to listen to other characters that aren’t Nolan North’s-voiced Ghost. The inclusion of NPCs, however, still don’t provide players with everything they need, as you’ll still need to travel back to social spaces to decrypt engrams and access your vault. A more seamless experience that incorporated social spaces into the open area would have been much preferred.
From there, we got to try one of Destiny 2’s new strikes, The Inverted Spire. This mission took us to Nessus (one of the new worlds) to break into a Red Legion dig site and figure out what they’re up to. For the strike, Bungie unlocked a variety of different weapons for us to try out and there have been quite a few changes. Weapon classifications have been revamped to give players more options. The main slot now houses Kinetic Weapons, which include Auto Rifles, Pulse Rifles, Hand Cannons and Scout Rifles. The second slot now houses Energy Weapons. These are the Fusion Rifles, Handguns and, new to Destiny, Exotic Armor Guide Submachine Guns. Finally, in the third slot, we have Power Weapons,which are your Machine Guns, Rocket Launchers, Sniper Rifles and Grenade Launchers (also new to Destiny).

It’s surprisingly fun figuring out how to trigger the Heroic Public Events, and the rewards are well worth the effort. Whether you lose, win a basic Public Event, or triumph in a Heroic Public Event, Destiny 2 always makes sure to reward you.

Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.
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