by on December 5, 2025
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It’s a difficult thing to predict. I know that we’re going to constantly pay attention to how the community plays the game. We’re going to listen to the things they talk to us about. We’re going to take their suggestions and blend it with our vision for how the franchise can evolve and change. We’ll always give those who play Destiny new challenges to face, and we’re going to send them to new worlds. We’re always going to tell new stories and keep players guessing. We don’t want Destiny to become stagnant or predictable.

There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.

The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.

What makes Public Events so exciting is that, if the right triggers are activated, players will kick-off a Heroic Public Event. This changes the objective from something simple like capturing a location or killing off all enemies, into something more challenging.

Whether they intended it or Desert perpetual checkpoint not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.

There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.

The European Dead Zone is a dramatic change from the Cosmodrome. While the Cosmodrome was mostly fields dotted with wrecked planes and boats, the EDZ is a quaint European village overtaken by a lush forest. With more verticality and unique architecture, the EDZ gives off a strong first impression.
Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.
I wasn't a huge fan of any of the guns in the Destiny 2 Beta, although I'm usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You're also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They've changed the organization of guns as well, and I'm not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different, but I think that when I actually start using it it will make more sense.
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