by on December 5, 2025
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All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.

Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 2 Armor 3.0 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.

A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.

Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?

With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.

It has been a long time since we’ve seen a proper Bungie game on PC. Outside of the first two Halo games ported well after the fact, the now Washington-based studio wasn’t always well known for their console releases. After splitting off from Microsoft and the Halo brand, Bungie worked on their next major project, and while it was met with mixed reception, it quickly became one of the biggest new IPs this generation, inevitably spawning a sequel. Destiny 2 was released last month with numerous improvement to the formula, and even though it didn’t completely blow everyone away, it still has a strong, dedicated fanbase. One group of gamers that still needs to experience the Destiny love is PC players, but finally that has been rectified. Activision and Bungie have released the multi-million selling sequel to the open platform, but is it what PC gamers had hoped for or is this a franchise better left on dedicated consoles?
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