Blogs
on December 6, 2025
That's Protheon's big mechanic. Once you get him down to a certain damage point, he drops out the floor beneath you and lands you in a new arena. He does this three times throughout the fight. The difficult part about Protheon is that he plays floor's lava with you. When he gets pissed enough, he'll slam his fist on the ground and burn the entirety of the floor, which forces you to jump up on some small platforms. All this does, however, is put you in the line of sight of Protheon, who has two different weapons with which to take you down. It's a tough fight, but it's interesting and different, and that's what we want. I will say, however, that the rest of the strike is pretty mundane. Save for the couple of interesting set pieces I mentioned earlier, it's kind of simple. It doesn't have many interesting mechanics, but it is short, so running it over and over as you grind will at least be quick. So again, if all of the strikes in Destiny 2 are short and simple but also take you through a new and interesting setting with a neat boss at the end, then sign me up for more.
There are no new enemy species in Destiny 2. We still have the Fallen, Cabal, Vex and Hive, which are all returning from the Destiny 1 era. From a story perspective, how do you make enemies players have fought so many times over the past three years feel fresh?
With Destiny 2 though, it feels like the opposite is true. They’ve been caught lying multiple times, have made little effort to improve their communications with fans and what improvements they do deliver are hampered by the likes of the Prismatic Matrix. Destiny 2 is in deep trouble right now, but that doesn’t seem to matter to Bungie so long as they can keep the remaining players just happy enough to keep buying loot those boxes.
There are a total of eight maps and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.
A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.
The most immediate change is the environment. The Tower always seemed like an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How is one supposed to feel like a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes, whether fighting actual battles or just being that person someone looks up to, heroes aren’t made without those to protect. Although, it could be argued Guardians are more warriors…never mind, no need to go down that path. Needless to say, Guardians are now invested in the people they are protecting; they are going out into the world and fighting back whatever might threaten a community broken. It connects Guardians to something worth fighting for: relationship.
A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE Weapon Builds and PvP.
Now let’s talk about the changes to the PC version. Overall, not a lot has been added in terms of content. Like the original release, players will need to wait a little bit before jumping into the Leviathan Raid and Trials of the Nine, which is a little disappointing for those transferring over, but it makes sense in the overall timeline. It’s up to Bungie to bridge the gap between PC and console updates moving forward, though. The mouse and keyboard controls are a welcome addition to the formula as Destiny almost feels perfect for the twitch-based shooting. Granted, this can be said about almost every first-person shooter, but Destiny feels even more attuned for keyboard and mouse controls than say Halo. I’m still unsure why Q was assigned to grenade when G is wide open, but thankfully you’re able to completely remap your commands to better suit your style.
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