Blogs
on December 6, 2025
Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.
Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.
[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.
[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.
"Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.
Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.
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