by on December 6, 2025
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One feature that is lacking from Resident Evil 4 is the ability to run and shoot at the same time. This feature was later introduced in RE6 , while RE4 relied on a "stop and pop" mechanic rather than "run and g


After all, new releases, be they brand new intellectual properties or sequels to core series, are the bread and butter of all game development teams. When it comes to the bottom line, that is where Capcom needs to keep the majority of its focus, and that is where the future classics will be coming from – not from remakes of games that have already been released several times o


The first three monsters on this list are existing creatures from other Resident Evil games, and headlining it are Crimson Head Zombies which were introduced in 2002's remake of Resident Evil . Although these creatures started as plain old zombies, Crimson Heads are mutations of zombies and are faster, deadlier, and imposes a greater threat to players. In the Resident Evil remake , Crimson Heads are made when players take down regular zombies but are unable to decapitate their heads or burn their bodies. As a result, these zombies would resurrect once again but with sharp claws and the ability to run after the player. In terms of gameplay, the Crimson Heads made resource management even more difficult in Resident Evil given that taking down zombies doesn't just cost players bullets, but also gasoline, which is required to burn the corpses of zombies. It is currently unclear why Crimson Heads did not make further appearances after the Resident Evil remake. While it would be cool to see them again in Resident Evil 3 , their appearance in the game is unlik


Another aspect Zelda Tears of the Kingdom Shrines Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem


Main Quests Full Quest List (All Main & Side Missions) Disa's Plot Quest Walkthrough The Stolen Throne Walkthrough The Nameless Village Walkthrough An Unsettling Encounter Walkthrough (Search Allard's Chambers) The Caged Magistrate Walkthrough Feast of Deception Walkthrough Halls of the First Dawn Walkthrough The Guardian Gigantus Walkthrough Convergence Walkthrough Things To Do Before The Final Q


One returning location that players will be able to explore is the Stagla gas station from the 1999 game. Resident Evil 3 veterans would remember that it is in the gas station where the oil can be found, which has to be mixed with an oil additive before it can be used to restart the cable car. Players would also remember that immediately after leaving the area, the gas station would blow up, and it will be interesting to see whether this will also happen in the rem


The graphics of RE4 holds up better to modern standards relative to Code: Veronica . Aesthetically-wise, a Code: Veronica remake would make better sense over RE4 . While RE4 would definitely benefit from a reboot, it would benefit Code: Veronica even more. Capcom could just remaster RE4 on next-gen consoles once again with improved textures and frame rate, and that would still likely sell decently-well. But for Code Veronica to sell well in the modern era, it'll need to be redone from the ground


Ever since their introduction in Resident Evil 2 , Lickers became one of the most feared and most popular enemies in the Resident Evil franchise. Similar to Crimson Heads, Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers were present in Raccoon City during the Outbreak, Jill Valentine wasn't able to encounter them, but it will be interesting to see whether these monsters will be present in the remake, especially inside the police stat


The Wildcat was a scrapped monster that was supposed to appear in the original Resident Evil 3 game. These creatures were supposed to be the ones hunting in the Raccoon City park but were replaced by the Hunter Gammas instead . The origins of the Wildcat is still unknown but it appears that the monster is not a product of the Umbrella Corporation, and is probably an escaped zoo animal that was infected with the t-Virus. As of the moment, gameplay videos of Resident Evil 3 remake appear to suggest that the Hunter Gammas will be located in the city's sewers, which begs the question of whether the city park will now be populated by this scrapped mons
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