Blogs
on December 7, 2025
Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.
The Taken are a fightable enemy in Destiny 2 in both the story and out in the open areas. There aren’t any new enemy types within the Taken race, but it’s still entertaining to fight them. The different tactics they use compared to their non-Taken counterparts make them a more unpredictable foe.
The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and desert perpetual checkpoint boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.
Destiny launched in 2014 on PS4, Xbox One, PS3 and Xbox 360 to disappointment. Fans and critics alike found the game to be lacking in about every department; story, mission design, content, world design, etc. The past few years have been about evolving the experience and making Destiny what it was intended to be.
Destiny 2 has its share of issues, a lot of them to be frank, but it’s still an entertaining adventure that the developers have properly improved. The shooting mechanics are some of the best in the business, and the art team has done an amazing job in bringing this futuristic universe to realization. With that said, it’s not a monumental leap, feeling less like a sequel and more like an overloaded expansion. That’s not to mention the worlds, while beautiful, are less memorable than most of what the original game had to offer. Thankfully, Bungie and Activision have outdone themselves with the PC port. While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you’ll never want to go back to another 30 FPS shooter. The keyboard and mouse controls also add a level of precision you couldn’t find on consoles, making this the go-to version to get. In the end, the PC release will give players a decent idea what console players have been talking about over the last three years, for better or for worse.
As the EDZ’s NPC, Devrim provides relevant info and commentary while playing on Earth, and serves as the area’s vendor for purchasing new weapons and armor. He also serves as the area’s Faction Leader and will reward players with Legendary Engrams after earning enough Reputation with him. Reputation is earned through exploring and participating in activities throughout the area. Doing so will grant players area-specific tokens and materials that can then be traded into Devrim for Reputation. Once the bar is full, and you’re level 20, Devrim will give players the engram. Once collected, he Reputation Bar will reset, giving players the chance to earn additional Legendary Engrams.
The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than "bad guy over there, go kill it." That’s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.
Be the first person to like this.